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Category Archives: Rules And Variants

Rules and variants. From brief bits (filed as Breakfast Crunch) to much larger systems.

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Hoard Contraction

Lizard's Gaming and Geekery Site Posted on June 18, 2012 by LizardJune 19, 2012

Hoard Contraction Transmutation Assassin 3, Bard 3, Sorcerer/Wizard 3; Domain: Metal 3, Trade 2 Casting Time: 1 Standard Action Components: V, S, M/DF Range: Touch Target: Up to 1000 coins per caster level up to 10,000 maximum, coins must all … Continue reading →

Posted in Breakfast Crunch, Pathfinder and 3.5, Rules And Variants | Tagged coin, D20, loot, magic, Pathfinder, spell, treasure | 7 Replies

Acid Sands

Lizard's Gaming and Geekery Site Posted on May 8, 2012 by LizardMay 8, 2012

Acid Sands Yes, it’s actual content! A hazard for Earth Delta. (I told you it’s not dead, just pining for the fjords.) Acid Sands There are many places in Earth Delta where caustic chemical wastes and industrial metamaterials have combined … Continue reading →

Posted in Earth Delta, Rules And Variants | Tagged 4e, Dungeons & Dragons, Earth Delta, Gamma World, Mutant, Post Apocalypse, RPG, science fiction | 1 Reply

Pyreflies

Lizard's Gaming and Geekery Site Posted on April 2, 2012 by LizardApril 2, 2012

Pyreflies More Earth Delta Critters Slowly, painfully, Earth Delta inches towards the revised goal of being complete for levels 1-20, as I fill out the last of the level 16 monsters and plod on towards level 17! I will be … Continue reading →

Posted in Earth Delta, Monsters, Rules And Variants | Tagged 4e, Earth Delta, Gamma World, monster, Monster Builder, Mutant, Post Apocalypse, RPG | 1 Reply

Stellar Warriors Update

Lizard's Gaming and Geekery Site Posted on December 6, 2011 by LizardDecember 6, 2011

Stellar Warriors Update I’ve mentioned, several times, my desire to an over-the-top sci-fi game inspired by late 70s/early 80s tropes in both game design and science fiction (and by “science fiction”, I mean, the pulp space opera, movies, and TV … Continue reading →

Posted in Rants, Rules And Variants, Stellar Warriors | Tagged Arduin, old school, Personal, Star Rovers, Star Wars, Stellar Warriors, Warhammer 40K | 2 Replies

And STAY Dead!

Lizard's Gaming and Geekery Site Posted on September 25, 2011 by LizardSeptember 26, 2011

And STAY Dead! Assassination In A World Of Magic The RPGBloggers carnival this month is about assassins, everyone’s favorite black-cloaked n’er-do-wells. My contribution is this collection of items and rituals designed to aid in killing people (and, ideally, not getting … Continue reading →

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Pathfinder and 3.5, Rules And Variants | Tagged 4e, assassin, Assassination, elixir, magic item, poison, ritual, RPG Bloggers, RPGBloggers | 2 Replies

An Utterly Random Thought On 4e Combat

Lizard's Gaming and Geekery Site Posted on September 12, 2011 by LizardSeptember 12, 2011

So I’m over on WOTC’s site, where their advice on making 4e combat take less time is to not do any of the things that 4e combat is designed around, such as using interesting terrain, or giving monsters cool powers. … Continue reading →

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Rules And Variants | 4 Replies

Traps & Trapmaking

Lizard's Gaming and Geekery Site Posted on June 1, 2011 by LizardJune 4, 2011

It’s A Trap! (A Work In Progress)  This is still being developed; there’s some editing I need to do on things like costs, damage values, and scavenging; honestly, it’s still in a semi-rough note stage. However, due to various time constraints, … Continue reading →

Posted in Breakfast Crunch, Dungeons & Dragons, Dungeons & Dragons Fourth Edition | Tagged 4e, Admiral Akbar, dungeoneering, dungeons, dungeons and dragons, It's a trap!, ranger, traps, woods | 1 Reply

Disease

Lizard's Gaming and Geekery Site Posted on May 15, 2011 by LizardMay 18, 2011

Ah, disease. One of the hallmarks of the medieval world, and, in a fantasy world, you can have all sorts of nasty plagues and poxes. This article contains an assortment of (I hope) imaginative and interesting infections with which to … Continue reading →

Posted in Breakfast Crunch, Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Rules And Variants | Tagged D&D, disease, mechanics, rules | 1 Reply

Two New Mutations

Lizard's Gaming and Geekery Site Posted on May 5, 2011 by LizardMay 5, 2011

Like I said, Earth Delta is resting, not dead. But it stirs in its sleep to bring you two new mutations for the Hands slot. Drag in your foes with Grappling Tendrils, or burrow like a mole with Digging Claws! … Continue reading →

Posted in Dungeons & Dragons Fourth Edition, Earth Delta, Rules And Variants | Tagged Earth Delta, Gamma World, Post Apocalypse | Leave a reply

The Marketplace Of The Macabre

Lizard's Gaming and Geekery Site Posted on April 20, 2011 by LizardApril 20, 2011

See, there was this old Dragon article called “Bazaar of the Bizarre”, so… Yeah. Anyway… Magic has become too darn functional lately. By this I mean, magic items are carefully designed to provide bonuses in adventuring situations, and that’s pretty … Continue reading →

Posted in Rules And Variants | Tagged 4e, dungeons and dragons, magic items, nifty, systemless | Leave a reply

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