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Category Archives: Rules And Variants

Rules and variants. From brief bits (filed as Breakfast Crunch) to much larger systems.

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And STAY Dead!

Lizard's Gaming and Geekery Site Posted on September 25, 2011 by LizardSeptember 26, 2011

And STAY Dead! Assassination In A World Of Magic The RPGBloggers carnival this month is about assassins, everyone’s favorite black-cloaked n’er-do-wells. My contribution is this collection of items and rituals designed to aid in killing people (and, ideally, not getting … Continue reading →

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Pathfinder and 3.5, Rules And Variants | Tagged 4e, assassin, Assassination, elixir, magic item, poison, ritual, RPG Bloggers, RPGBloggers | 2 Replies

An Utterly Random Thought On 4e Combat

Lizard's Gaming and Geekery Site Posted on September 12, 2011 by LizardSeptember 12, 2011

So I’m over on WOTC’s site, where their advice on making 4e combat take less time is to not do any of the things that 4e combat is designed around, such as using interesting terrain, or giving monsters cool powers. … Continue reading →

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Rules And Variants | 4 Replies

Traps & Trapmaking

Lizard's Gaming and Geekery Site Posted on June 1, 2011 by LizardJune 4, 2011

It’s A Trap! (A Work In Progress)  This is still being developed; there’s some editing I need to do on things like costs, damage values, and scavenging; honestly, it’s still in a semi-rough note stage. However, due to various time constraints, … Continue reading →

Posted in Breakfast Crunch, Dungeons & Dragons, Dungeons & Dragons Fourth Edition | Tagged 4e, Admiral Akbar, dungeoneering, dungeons, dungeons and dragons, It's a trap!, ranger, traps, woods | 1 Reply

Disease

Lizard's Gaming and Geekery Site Posted on May 15, 2011 by LizardMay 18, 2011

Ah, disease. One of the hallmarks of the medieval world, and, in a fantasy world, you can have all sorts of nasty plagues and poxes. This article contains an assortment of (I hope) imaginative and interesting infections with which to … Continue reading →

Posted in Breakfast Crunch, Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Rules And Variants | Tagged D&D, disease, mechanics, rules | 1 Reply

Two New Mutations

Lizard's Gaming and Geekery Site Posted on May 5, 2011 by LizardMay 5, 2011

Like I said, Earth Delta is resting, not dead. But it stirs in its sleep to bring you two new mutations for the Hands slot. Drag in your foes with Grappling Tendrils, or burrow like a mole with Digging Claws! … Continue reading →

Posted in Dungeons & Dragons Fourth Edition, Earth Delta, Rules And Variants | Tagged Earth Delta, Gamma World, Post Apocalypse | Leave a reply

The Marketplace Of The Macabre

Lizard's Gaming and Geekery Site Posted on April 20, 2011 by LizardApril 20, 2011

See, there was this old Dragon article called “Bazaar of the Bizarre”, so… Yeah. Anyway… Magic has become too darn functional lately. By this I mean, magic items are carefully designed to provide bonuses in adventuring situations, and that’s pretty … Continue reading →

Posted in Rules And Variants | Tagged 4e, dungeons and dragons, magic items, nifty, systemless | Leave a reply

Otters And Barnakills

Lizard's Gaming and Geekery Site Posted on April 18, 2011 by LizardApril 18, 2011

Still learning to juggle new job and old responsibilities, so updates here are even less regular than usual, and they’re[1] usually less regular than a ninety year old man with an all beef-and-cheese diet! Ha! As you can see, though, … Continue reading →

Posted in Earth Delta, Rules And Variants | Tagged Earth Delta, Gamma World, Post Apocalypse | Leave a reply

A Case Of The Crabs

Lizard's Gaming and Geekery Site Posted on March 26, 2011 by LizardMay 5, 2011

As proof of my promise that Earth Delta was not dead, just slowing down, I present another racial option — Crabmen . (Click to download the PDF) share: Bookmark on Delicious Digg this post Recommend on Facebook Share on fark … Continue reading →

Posted in Dungeons & Dragons Fourth Edition, Earth Delta, Rules And Variants | Tagged Earth Delta, Gamma World, Post Apocalypse | Leave a reply

A Waist Of Time

Lizard's Gaming and Geekery Site Posted on January 28, 2011 by LizardJanuary 28, 2011

As belabored many times before, my time to work on Earth Delta is limited. Even so, I find a few minutes here and there, and one of the things that needs serious beefing up is the tech item lists. (I … Continue reading →

Posted in Earth Delta, General News, Rules And Variants | Tagged Earth Delta, Gamma World, Holster, Post Apocalypse, Tech Item | Leave a reply

A Spell For All Time: Feral Froth

Lizard's Gaming and Geekery Site Posted on September 12, 2010 by LizardOctober 6, 2012

A Spell For All Time: Feral Froth Never let it be said I don’t listen to my readers reader! Here we are with another edition of “A Spell For All Time”! The earlier edition is here, of course. A bruief … Continue reading →

Posted in Rules And Variants | Tagged old school | 1 Reply

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