Pyreflies
Pyreflies
More Earth Delta Critters
Slowly, painfully, Earth Delta inches towards the revised goal of being complete for levels 1-20, as I fill out the last of the level 16 monsters and plod on towards level 17! I will be honest — I’m not entirely happy with the Blightburn. It went through a whole lot of revisions and changes while sitting in the Monster Builder, and it still isn’t what I want it to be, even for a first pass. I’ve got a really clear mental image, but it’s hard to come up with the right mix of powers that are fun, playable, and fit the creature’s role. I mean, it doesn’t completely suck, or I wouldn’t be posting it at all, but I know it can be better.
Part of it is the issue of role, one of the 4e hobgoblins of my little mind, in that I tend to think more in terms of “This is this, you know, thing, right, and it lives in this world, right, and so, it does this and this and the other, because, you know, that’s what this thing does.” The “role” it fills, if any, flows from its nature. 4e, however, inverts that: Nature flows from role. (It’s worth noting that the developers… including those who cheerleaded (cheerled?) “Role first!” in the run-up to 4e, have now done a perfect 180 for 5e, which I heartily applaud, but it would be nice if they explained how they came to recognize their sins and did a little Maoist self-criticism. Not going to happen, I know. Wait, where was I?) So I started with soldier, but the problem is that soldiers are best in groups, and while there are solo soldiers, most of what makes a soldier “soldier-y” is his ability to draw attacks and act as a defender, pointless in a solo. (“You’re marked, you get a -2 to attack anyone but him.” “You see anyone else on the battlefield?”) I then went with controller, but the power mix isn’t “gelling” properly. The easy out is brute — brutes are trivial to design as solos — but I have enough brutes and I wanted to get more variety. So, the Pyrefly Blightburn is still, pardon the pun, half-baked. The basic Pyrefly, I think, works well. I keep getting ideas to do a “Vampyrefly”, and the way in which Blight thematically damages healing surges certainly makes that plausible. The blightburn is halfway there, as it is, and maybe I need to shove it all the way there… or do the blightburn as an elite soldier, and the Vampyrefly as the solo controller, beginning fresh… hmmm…
Yes, I actually do just think and type what I’m thinking, word for word, literally.
In other news, I’ve also been working on my favorite on/off project, Stellar Warriors, which is back to being Pathfinder based. A little work on classes (mostly just changing flavor text) and weapons (two, two kinds of high-tech whips! Ah ha ha!), and, uhm, something else, don’t recall what. Bugger.
Anyway, the critters!
Pyreflies
Possibly related distantly to the thermite, pyreflies are man-size or larger insects commonly found in areas with high background radiation. They strongly resemble giant wasps, but their abdomen is grossly distended and glows with a brilliant, slightly sickening, energy. They can channel this energy into narrow beams, or trigger eruptions of brilliant light. When badly wounded, they respond by igniting the region around them, hoping to incinerate their attackers.
Pyrefly
Pyrefly |
Level 17 Artillery |
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Medium natural mutant beast (insect) |
XP 1,600 |
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HP 126; Bloodied 63AC 29; Fortitude 28; Reflex 30; Will 29
Speed 4, fly 10 Resist 10 fire; Vulnerability 10 cold |
Initiative +15 Perception +12
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Traits | |||
O Glow • Aura 5 | |||
The pyrefly’s aura is a region of bright light. It produces dim light in a further 5 squares, for a total illuminated area of 10 squares (5 bright, 5 dim). | |||
O Brilliant Radiance • Aura 1 | |||
Any non-blind creature within the pyrefly’s aura is considered to be blind unless they have appropriate countermeasures, such as Resist (Radiant), sunglasses, and so on. | |||
Standard Actions | |||
R Tailbolt (radiant, fire) • At-Will | |||
Attack: 20; +23 vs. AC | |||
Hit: 2d10 + 14 fire and radiant damage. | |||
A Flare (fire, radiant) • Recharge 4 5 6 | |||
Attack: Area 3 (All creatures in blast); +21 vs. AC | |||
Hit: 3d6 + 9 fire and radiant damage, and targets are blinded (save ends). | |||
m Tail Smash (fire) • At-Will | |||
Attack: +22 vs. AC | |||
Hit: 2d8 + 12 fire damage. | |||
C Immolation Burst (fire, radiant) • Encounter must be bloodied | |||
Attack: Close Burst 3 (All creatures in burst); +21 vs. Reflex | |||
Hit: 4d6 + 9 fire and radiant damage, and target is blinded (save ends) and takes ongoing 10 fire (save ends). In addition, the entire area of the attack becomes a zone which does 10 fire damage to any creature entering the zone or starting their turn there. This zone lasts until the end of the encounter. | |||
Str 15 (+10) | Dex 24 (+15) | Wis 18 (+12) | |
Con 18 (+12) | Int 2 (+4) | Cha 21 (+13) | |
Alignment unaligned Languages — | |||
This is a typical adult pyrefly. It will normally be encountered with others of its kind, or share a feeding area with creatures also comfortable in the radioactive zones. Pyreflies are primarily nectar-eaters, and have evolved to eat the highly radioactive nectar and saps of the plants that live in the same ruins they do; it is this mix of highly irradiated organic chemicals which give them their abilities. Creatures which are generally resistant to the pyrefly’s abilities often hunt or feed in the same areas, using the pyreflies as de facto bodyguards.
Common Mutations
Some pyreflies have wings which channel the same eerily glowing radioactive luminescence that fills their abdomen. When viewed through the crystalline exoskeleton that forms the wings themselves, the light takes on shimmering, rainbow hues which have a sort of psychic resonance with most organic life. Pyreflies will often use this ability when closely surrounded or threatened, giving them ample opportunity to retreat and blast their enemies, or just fly away unharmed.
C Hypnotic Wings (radiant, charm) • Encounter |
Attack: Close Burst 5 (All non-blind enemies in area); +18 vs. Will |
Hit: Creatures are Immobilized and Dazed (save ends both). |
Pyrefly Blightburn
Pyrefly Blightburn |
Level 16 Solo Controller |
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Huge natural mutant beast (blightspawn, insect) |
XP 7,000 |
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HP 628; Bloodied 314AC 30; Fortitude 29; Reflex 27; Will 28
Speed 6 Immune blight; Resist 10 fire; Vulnerability 10 cold Saving Throws +5; Action Points 2 |
Initiative +10 Perception +12 Tremorsense 10 |
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Traits | |||
O Sickening Aura • Aura 3 | |||
Any non-blightspawn in the aura only regain half the normal hit points from any healing powers. In addition, this aura provides dim light. | |||
Bleeding Blight | |||
When the Pyrefly Blighburn is bloodied, it gains the Bleeding Blight power. See below. | |||
Standard Actions | |||
m Bite (blight, fire) • At-Will | |||
Attack: Reach 2; +21 vs. AC | |||
Hit: 3d8 + 11 blight and fire damage, and ongoing 10 blight and fire damage (save ends). | |||
m Tail Slap (blight, fire) • At-Will | |||
Attack: +21 vs. AC | |||
Hit: 4d6 + 5 blight and fire damage, and the target is knocked prone. | |||
M Pyrelash • At-Will | |||
Effect: The pyrefly blightburn may make up to 3 melee basic attacks against any targets in range, dividing the attacks among legal targets as desired. If all 3 attacks miss, Blighted Burst immediately recharges. | |||
C Blighted Burst (blight, fire) • Recharge | |||
Attack: Close Burst 5 (All creatures in burst); +19 vs. Fortitude | |||
Hit: 3d6 + 8 blight and fire damage, and ongoing 10 blight damage and weakened (save ends both). | |||
Miss: Half damage, and creatures hits are weakened (save ends). | |||
Minor Actions | |||
Stunted Flight • At-Will | |||
Effect: The Pyrefly Blightburn gains a Fly speed of 10 until the end of its next turn. | |||
A Burning Blightspit (blight, fire, zone) • Recharge 4 5 6 | |||
Effect: Area Burst 1; This creates a zone of blighted, burning, terrain. Any creature entering the area, or starting their turn there, takes 10 blight and fire damage. Any creature which ends their turn there loses a healing surge. The zone lasts until the end of the encounter or until the pyrefly blightburn creates a different zone. | |||
Blightfeeding (healing) • At-Will | |||
Effect: (Any creature within 2 squares of the Pyrefly Blightburn that is taking ongoing blight damage.); The target creature stops taking damage, and the Pyrefly Blightburn heals 10 hit points. | |||
Triggered Actions | |||
Bleeding Blight (blight, fire) • At-Will | |||
Trigger: The Pyrefly Blightburn takes damage from a melee attack. | |||
Attack (Immediate Reaction): +19 vs. Reflex | |||
Hit: 3d6 + 4 blight and fire damage. . | |||
Str 24 (+15) | Dex 15 (+10) | Wis 18 (+12) | |
Con 21 (+13) | Int 2 (+4) | Cha 21 (+13) | |
Alignment unaligned Languages — | |||
Pyrefly Blightburns are bloated, hideous creatures, resembling their smaller kin in general outline only. Normally landbound, with shriveled wings, they have a charred black-and-grey exoskeleton and sunken, hollow, pits for eyes. Their abdomen continues to throb with a strange, swirling, miasmic glow, and beneath their ashen flesh, there are occasional sparks of actinic energy. They exist without much purpose, wandering the blight-infused ruins, leaving radioactive fire and crumbling, dead, ground in their wake. When they sense life that is untainted by the blight, they attack with a mindless fury.
The pyrefly is a good, solid artillery monster with great imagery (the bloated abdomen, shooting beams out of its stinger, spraying enemies with radioactive goo when it’s punctured). I like the mutation and the sunglasses protecting characters from its blinding aura is a nice touch too.
I think you are being too hard on the pyreflye blightburn (why does everyone pick on the horribly mutated, atomic, life-stealing, monsters?). There’s some real gold there, but I understand your uncomfortableness with it being a controller (although I think it works). If you wanted to make it less of a controller you could get rid of burning blightspit, replace it with a movement related attack, and it could be a solo skirmisher.
If you do change it you’ve got to keep the way pyrelash recharges blighted burst – it’s a very interesting mechanic and I love the way it sort of self-corrects for the creature in combat (if its rolling well, it isn’t going to burst often, but a string of bad luck will give it an extra shot with a more powerful weapon to even things out). Blightfeeding is also great, and as the signature of the blight creatures it obviously has to stay as well.