Immortal Part 3
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Continue reading →Cooper’s word-sense was singularly dull. When a person has a poor ear for music he will flat and sharp right along without knowing it. He keeps near the tune, but it is not the tune. …This is Cooper. … His … Continue reading →
OK, boils and ghouls! While I mock games that just copy D&Disms, I also mock games that sacrifice comprehensibility on the altar of originality. For those wondering which side I’m truly on, remember this:Booty And The Beasts, Part IV When … Continue reading →
Metascape, Part IV The Final Chapter I Hope Yeah, it’s been a while. I have had birthdays, family issues, and a strange desire to learn the Unity game development environment. And I’ve had in my head that first, I would … Continue reading →
Metascape, Part III Wait, There’s Swashbuckling Cat Girls In Here? Shut Up And Take My Money! (Also, Kung-Fu Vulcans) In the first part… we opened a box! In the second part… we puzzled out dice notation! But nothing you’ve seen … Continue reading →
Metascape, Part II No Cure For Trademark Pox I Wrote 2000 Words On Dice Mechanics My Eyes Are Bleeding OK, first off, whenever you see MetaScape(tm) or Guild Space(tm) imagine that there’s a little “(tm)” next to them, because I’m … Continue reading →
Metascape, Part I No Idea What I’m In For But Damn, It’s A Big Box So, this box has been sitting on my shelf since at least 2012, because it’s listed in the oldest copy of my game database I … Continue reading →
The World Of Synnibarr OK, first off, let me note I have a few weird psychological issues with the World of Synnibarr, because I bought my copy (the first edition of the game, with the lion man cover) at an … Continue reading →
“Suddenly, five soldiers in heavy assault armor appeared out of nowhere!” Battlelords Of The Twenty Third century is a game I remember seeing a lot in stores in the early 1990s, but I never picked it up. Recently, I was … Continue reading →