A History Of Facile Video Game Comparisons
In Convenient Chart Format Year Edition Video Game 2000 Third 2008 Fourth 2012 Fifth Discuss.
Continue reading →In Convenient Chart Format Year Edition Video Game 2000 Third 2008 Fourth 2012 Fifth Discuss.
Continue reading →Hoard Contraction Transmutation Assassin 3, Bard 3, Sorcerer/Wizard 3; Domain: Metal 3, Trade 2 Casting Time: 1 Standard Action Components: V, S, M/DF Range: Touch Target: Up to 1000 coins per caster level up to 10,000 maximum, coins must all … Continue reading →
Another in my highly irregular series of “crap I wrote on WOTC’s board that I’m reposting here in order to pretend I have content”. OK, first of all, you need to read this, which is Mike Mearls’ take on hit … Continue reading →
Getting Griddy With It So, it’s interesting. The bulk of what this site contains is actually useful content — monsters, spells, items, rules variants, settings, and so on. That stuff gets hardly any comments. Stuff that’s basically useless, namely, my … Continue reading →
Again, this is simply a repost of an off-the-cuff rant to a blog entry at WOTC. Read it first, or this replay makes no sense. An interesting fantasy, and I don’t mean the kind with elves. Now, let’s discuss how … Continue reading →
Race, Class, Theme, Background Well, since a lot of my writing time (i.e, time when code is compiling, tests are running, etc) is being taken up with occasional rants on the 5e boards, it seems to me that I could … Continue reading →
Boarcupines You Should Be Used To Names Like That By Now Wow, 20 days or so since I last posted? Well, I’ve been replying to comments, I updated Grammar For Gamers, and I’ve been active on some of the 5e … Continue reading →
Well, as everyone probably knows by now, this site not exactly being known for cutting edge news or steady updates (I’ve got a good excuse for not posting much this past month, namely, I’ve been taking care of my sick … Continue reading →
Tabletop>MMO 4EVR Or, At Least, Until We Get Around To Inventing True AI The concept of an AI DM… true AI, creative and self-aware, is terrifying. It can’t be reasoned with. It can’t be bribed with pizza or boobies. It … Continue reading →
A common complaint I see on RPG boards is that “magic should be more magical”. The lack of “magicalness” is often cited as a reason to dislike some new version of a game, or otherwise waved around as a generic … Continue reading →