Why Tabletop Gaming Will Always Trump MMOs
Tabletop>MMO 4EVR
Or, At Least, Until We Get Around To Inventing True AI
The concept of an AI DM… true AI, creative and self-aware, is terrifying. It can’t be reasoned with. It can’t be bribed with pizza or boobies. It never forgets a rule or its notes. And it never, ever, stops. But I digress… this time, before I’ve even… uh… gressed.
Anyway, last night, at our weekly Pathfinder game, sometime before the crippling sinus headache that reduced me to whining “Let me die!” over and over again, I managed to pull off one of those things that simply can’t happen in any computer-run RPG, unless it was pre-coded to happen, which undermines the point.
In our prior game, some sorceror-type had been lurking around the room our party had holed up in for the night, and had left us a present just outside the door… a rock with explosive runes written on it, well aware that if adventurers ever see writing on the floor, especially vaguely mystical writing, they will stop and read it, much like dogs sniffing at a tree. My character managed to spot the runes in time and, by dint of a high Disable Device check, mage hand, and a bit of cloth, stuck the rock in the bag, in case it could be useful later.
Later, but not at the Hall of Justice, we encountered the demon prince we’ve been hunting for nine levels, perched on a standard issue boss monster floating platform. As my character has a totally undeserved reputation for being willing to bargain with entities of the lower planes, he offered me the usual power, knowledge, etc, to betray my friends. My reply was, “I’ve taken the liberty of writing the terms I’ll accept on this rock. ” I used the aforementioned mage hand to send the rock over to him, and rolled a really good Bluff check. Start of his turn…. boom. Sadly, it didn’t get through his SR (sigh), but it did penetrate that of his succubus girlfriend (insert your own obvious joke here about what hasn’t penetrated her SR) and it was probably the most direct damage I inflicted in that fight. (Conjuror/Rogue… while most of my direct damage spells ignored SR (yay!), they did acid damage, which demons all resist, my summoned creatures were too low level, my rapier wasn’t cold-iron or good-aligned, and spells like spiked pit and aqueous orb are pretty worthless against creatures with at-will teleport. I was reduced to casting buff spells and even using aid another. Who uses aid another? Sheesh. But I digress. Again. Trigress?)
So, upshot is, while it’s certainly possible for a coder to have written that explicit chain of events into a game, it’s not likely they would, and, if they had, it would have been at the cost of some other sequence of events which could still be carried out in a tabletop game. That kind of freedom of action, the ability to interact with an imagined world in any way you wish, is something we’ll never see, even in the most “sandboxy” games. It bothers me that this feature, the most unique selling point of tabletop games over MMOs, is so underplayed by game companies, who focus, instead, on trying to make games “easy to learn” and turn RPGing into a beer-and-pretzels hobby where you get some friends over, run a “delve”, and quit. The things that make tabletop RPGs unique are long-term campaigns where you build a sense of history and legacy, where you tell each other stories over and over and create memories you’ll cherish long after you’ve forgotten how to control your sphincter, and the ability to try anything you can imagine — whether you succeed or not, of course, is up to the dice.
I don’t think you really understand the difference between scripting and real AI.
Maybe not next year or even ten years from now, but eventually a computer will be able to run that scenario and just about any others you can throw at it. It will probably also do it in photo-realistic 3d with a driving soundtrack composed especially for the occasion.
No need to get defensive about it though. It will almost certainly be able to run in a subservient mode that allows a mere mortal to act as a sort of director, so good GMs will be even better too.
Wow, Matthew:
way to miss the point.
Ina Tabletop game, one with a DM, or at least one in which you interact with people, rather than rules, the rules become more like guidelines and can be suspended or broken for more interesting storytelling. You’ll never do that in WoW or SWTOR, or whatever MMO you happen to play. (and this is an EXAMPLE, so don’t waste my time suggesting you haven’t ever played an MMO).
I remember one D&D game I was in. My character was a permanently drunk dwarf. The GM let it go, and told me I would get the drunken modifiers instead if I ever became sober. Let’s see you have that freedom and creativity in a video game that isn’t specifically scripted to allow it.
I don’t think we’re anywhere near AI that can anticipate, and more importantly, understand and react with the ideas that humans can come up with given the freedom Tabletop RPGs allow. I’ve been in games where trying risky Indiana Jones type moves sometimes worked, where the players could be awarded “drama dice” to increase their chances at being successful at facepalmingly stupid manuevers or ideas if they did so in character.
I’ll give you an example you can hopefully relate to. Did you play World of Warcraft? Of course you did (everyone did). You get into a group of 5 people, and decide to go into a dungeon. While in there, you all perform well, and follow the roles you are expected to, and you get to the boss. The boss is on top of a big pirate ship. How does the boss fight go? Odds are, it’s the same thing you’ve been doing. what innovation can be had in sending in a tank followed by DPS and just pounding away at a giant enemy while avoiding his attacks?
Try sending in a party of 5 D&D adventurers. They get choices. I’ll bet in a game controlled by AI, you can’t, for example, fire an arrow that can cut the rope holding the sail up, in order to release the cloth so you can use it to wrap and subdue the boss. I’ll bet you can’t attempt to negotiate with him, or bribe him. I’ll bet he can’t attempt to negotiate with or bribe you not to kill him. And suppose he’s really easy for your group. Why, a good DM can change it up, maybe make him a bit tougher, or add something unexpected to the encounter. The boss fight in WoW? The same. every time.
That’s the point I think, players can try things, make their own rules (more or less) and have an _adventure_ instead of a shared quest.