Fashan — 7 Comments

  1. I do remember the review in Dragon. Was it in an April edition? I know for the longest time I assumed that the review was actually a April Fools joke of sorts and remember being genuinely shocked when I found out that the game actually existed.

    • It was reviewed in some other magazines, too, but I don’t recall if I read them at the time.

      But, yeah, it was in the April issue, with a lot of other satire content.

  2. I think I bought a copy of this in the last 2 years after someone in my usual RPG group told me about it. He had recently gotten it, it was on and it was cheap. I don’t remember much about it, except that character creation reminded me of the one in Aftermath! (btw I’m not being effusive – I’m pretty sure the title had an exclamation point. ) That is, it was too fiddly even for someone who used to love GURPS.

    Thanks for taking the time to do this write-up. Much like I prefer to read about people climbing mountains, but have zero desire to climb a mountain, so also is my position on making characters for 1st generation RPGS.

    • Thank you for replying! Nice to know someone reads this thing!

      Part III will be coming eventually, at the moment, my limited free weekend time has other projects demanding attention.

  3. Pingback:Fashan Part II: The Fashaning – Lizard's Gaming and Geekery Site

  4. Pingback:Fashan Part III:Fashan Week – Lizard's Gaming and Geekery Site

  5. I was a co-author of the Five Gamers version

    The Real Man: The tough macho type who walks up to the attacking dragon and orders it to leave before he gets hurt.

    The Thespian: The melodramatic type who writes novel-length character histories and talks to every monster in the dungeon.

    The Brain: The mad genius who actually manages to disarm the six skull trap.

    The Loony: The wild & crazy guy who will do anything for a cheap laugh, including casting a fireball at ground zero.

    The Munchkin: Need we say more?

    (Well yes, I do have more to say: Having a streak of munchkinism in ones gamer makeup is not necessarily a bad thing. I’ve seen problems arise from insufficient munchkinism as both a player and a GM – despite the conventional wisdom declaring that to be “INCONCEIVABLE!”)

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