Category Archives: Arduin

The Runes Of Doom, Part III

The Runes Of Doom, Part III Class And Race In Arduin The Culture of Post-Capitalist Hegemony Opens a Space for the Historicization of the Gendered Body. I Got That From A Random Academic Sentence Generator Here we are at Part … Continue reading

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The Runes Of Doom, Part II

The Runes Of Doom, Part II Politics & Pickpockets Rulers & Rabble And The Black Wind In today’s installment of the Arduin walkthrough, we look primarily at what is now called “downtime” events — that vague limbo between “Well, half … Continue reading

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The Runes Of Doom, Part I

The Runes Of Doom, Part I Individuality, Reality, And Age Huh. Sounds Kind Of Like The Title Of Some Overpriced Textbook For Some College Course Probably One Of The Ones Where The Answer To Every Question Is ‘Privilege!’ And we … Continue reading

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Welcome To Skull Tower, Part XVII

Welcome To Skull Tower, Part XVII — Special Double-Size End Of Book Edition! Those Who Do Not Study History Are Doomed To Have The GM Lecture Them On It Because He Worked Six Months On This Background And You’re Going … Continue reading

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Welcome To Skull Tower, Part XVI

Welcome To Skull Tower, Part XVI Inns, Holidays, Guilds, And More Like Wind Chill Factor, For Example When I Said These Little Books Were Dense With Information, I Wasn’t Kidding, You Know (Doing This Running Gag With The Headers Mucks … Continue reading

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Welcome To Skull Tower, Part XV

Welcome To Skull Tower, Part XV Miscellaneous Notes Are Miscellaneous Mu Mesons Are Messy Also, Travel Times Also, Save Vs. Save Vs. Petrification Sorry for missing last week… a lot of chores that had to be done pretty much devoured … Continue reading

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Welcome To Skull Tower, Part XIV

Welcome To Skull Tower, Part XIV More Rules! Magik Rules! Fumble Rules! Weapon Rules! But first… a digression! I was looking through my copy of Greyhawk to see if a particular spell had entered the D&D canon by then, and … Continue reading

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Welcome To Skull Tower, Part XIII

Welcome To Skull Tower, Part XIII Rules And More Rules And Still More Rules I Got Your “Rulings, Not Rules”, Right Here, Pal! In this part (and almost certainly the next part, since there’s no way I’m getting through all … Continue reading

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Welcome to Skull Tower, Part XII

Welcome To Skull Tower, Part XII Monsters From Ali-Loraii To Zoomers Also, From Bigglies To Tarrakks It Looks Like He Had Two Pages Of Monsters In Alphabetical Order, Then Added Another Two Pages In a Slightly Different Style Bah! Genius … Continue reading

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Welcome To Skull Tower, Part XI

Welcome To Skull Tower, Part XI New Treasures Or, “We Won’t Kill That Thing, ‘less It Drops Some Good Bling” As I probably ranted about when we hit this section in the Arduin Grimoire1 walkthrough (but I’m too lazy to … Continue reading

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