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Sir Pellinore’s Game — 5 Comments

    • From my brief flip-through, it’s much less like a Cliff’s Notes version of OD&D, more its own system but still very, very, 70s mimeograph RPG culture. More than that will have to wait until I write it — as much as I can, I try to write these extemporaneously, turning pages and recording my train of thought.

  1. “To make a save, add your Luck (or other attribute) to your level, subtract that from 25, and roll higher than that on 2 dice, and if you get doubles, roll again and add that, unless you rolled under 5, which is an automatic failure.”

    This sounds like it’s heavily based on Tunnels & Trolls.

  2. Pingback:Sir Pellinore’s Game, Part II – Lizard's Gaming and Geekery Site

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