D&D 5e: Hit Points
Another in my highly irregular series of “crap I wrote on WOTC’s board that I’m reposting here in order to pretend I have content”. OK, first of all, you need to read this, which is Mike Mearls’ take on hit … Continue reading →
Another in my highly irregular series of “crap I wrote on WOTC’s board that I’m reposting here in order to pretend I have content”. OK, first of all, you need to read this, which is Mike Mearls’ take on hit … Continue reading →
Again, this is simply a repost of an off-the-cuff rant to a blog entry at WOTC. Read it first, or this replay makes no sense. An interesting fantasy, and I don’t mean the kind with elves. Now, let’s discuss how … Continue reading →
Boarcupines You Should Be Used To Names Like That By Now Wow, 20 days or so since I last posted? Well, I’ve been replying to comments, I updated Grammar For Gamers, and I’ve been active on some of the 5e … Continue reading →
Well, as everyone probably knows by now, this site not exactly being known for cutting edge news or steady updates (I’ve got a good excuse for not posting much this past month, namely, I’ve been taking care of my sick … Continue reading →
A common complaint I see on RPG boards is that “magic should be more magical”. The lack of “magicalness” is often cited as a reason to dislike some new version of a game, or otherwise waved around as a generic … Continue reading →
…because snakes are cool, that’s why! Duh! Only sharks are cooler… hm…. snakeshark! Oh, yeah, that’s going in there… Anyway, here’s a bit more of work-in-progress for Earth Delta, namely, snakevines! I like concepts that lend themselves to easy expansion, … Continue reading →
Over on RPG.net, I got sucked into a debate instead of doing what I wanted to do this morning, which was write the next part of the Necromican series. So, I decided to share with you some of that debate, … Continue reading →
Ah, disease. One of the hallmarks of the medieval world, and, in a fantasy world, you can have all sorts of nasty plagues and poxes. This article contains an assortment of (I hope) imaginative and interesting infections with which to … Continue reading →
Sort of an amplification of my earlier post, here’s an example of how I typically “reskin” a monster. This is an extremely simplistic reskin, and could actually use a bit more tweaking, but I wanted to use a “real world” … Continue reading →
I mean, the new “Monster Builder”. Which doesn’t build monsters. Which doesn’t do ANYTHING, really. You can change the name of the monster and the name of the powers, and that’s IT? When you change the monster name, it doesn’t … Continue reading →