Here! Are! Your! Dragons!
Also: Got 99 Problems And a Drich Is 98 Of Them
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Dragons, Assorted Varieties
It is a truth universally acknowledged that any monster category distinguished by adjectives is in want of more adjectives, out to the limits of sanity and beyond. So it most surely is with dragons. Even though there were ten types by the time of Greyhawk (and two singular entities), that in no way slowed the progression. Some sought to find implied niches (I love the psionic, neutral, gem dragons a lot), while others just grabbed a Sherwin-Williams catalog and stuck the word “dragon” after every entry.
The Arduin dragons follow the latter strategy. Dave Hargrave’s imagination was far too chaotic, broad, and ever-churning to be constrained by structural frameworks. We have no fewer than seven new dragons in The Runes Of Doom:
- Dragon, Black And White (Striped): Not to confused with Dragon, Black And White (Spotted), of course. It has purple, pupil-less, eyes, and the tail splits “halfway down”. It can “breath”(sic) two cold blasts and two acid sprays per day, is 75% cold/acid proof and 50% fire proof, but takes +20% damage from thunderbolts. It enjoys eating hobbits, walks on the beach, and romantic dinners (if hobbits are on the menu).
- Dragon, Ice: “Wait,” you cry. “We already have cold-themed dragons! They’re called white dragons!” Ah, but these are ice dragons, which are “translucent blue-white (like ice)” in hue, with eyes “like deepest space”. They breathe liquid oxygen, causing you to “freeze solid” or take damage based on the dragon’s size. (I’m guessing this means “You freeze solid on a failed save and take damage otherwise.”)
- Dragon, Rainbow: Sadly, not also known as the Castro Street Dragon. indeed, it’s not really much of a rainbow, being only a rather mundane red dragon with white stripes and three blue heads. (Thus, it is also known — seriously, this time — as the Blue Headed Dragon.) Each head can shoot one bolt of fire, cold, or electricity per day (one of each type, per head, or nine breath attacks, total). Also, one spell per head every five minutes, which is problematic when Arduin uses 6 second rounds… let’s face it, for all practical porpoises, and impractical dolphins, it’s going to get one spell/head in a typical combat. They like elves. No word on how they feel about pina coladas or taking walks in the rain.
- Dragon, Shadow:
A dragon-shaped mass of shifting shadows with madness-inducing prismatic eyes, which breathes black, roiling, fog, killing all the low-HD types and blasting 13 life life levels out of the rest? Whose claws cause your flesh to rot off until you die, barring clerical healing? Plus the ability to cast up to eighth level spells, and the only thing that stops it regenerating is technological damage? Daaaaayummmm. This deserves to be written up for a more modern system. (One note: Many creatures in Arduin have some form of “Can cast Y spells of up to X level per day”… which is fine… but hard to integrate with Arduin’s mana point system, which is key to the effects of many spells, in that they have ranges, targets, or duration based on how much mana is put into it. I’ll go reread the mana rules. Maybe this is addressed.)
- Sun Dragon: Two words: Napalm Breath.
- Violet Dragon: This is one of my favorites, for the visuals, if nothing else… lightning crackles along its spine, and it breathes ionized, electrically charged gas. And speaking of writing things up in modern systems… probably ought to update this to PF, too.
- Yellow Dragon: An “Eastern Dragon” (not an “Easter Dragon”, though I admit the concept has possibilities…), which is (surprise) bright yellow. Its breath weapon is a cloud of gas causing blindness, nausea, vertigo, and muscle spasms (fatal if save is failed; 3-18 damage if it is made). Furthermore, it creates a magnetic field around itself that can deflect all iron and steel weapons. Because, why wouldn’t an Asian-themed yellow dragon that breathes toxic gas have magnetic powers?
Things That Are Not Dragons
Driches: Druid (Or “anti-cleric”… that’s what we used to call evil clerics, back in the day…) liches. A very interesting concept given barely a sentence or two of description. You could do a hell of a lot with a druid-lich as the lord of a dark and twisted forest, full of undead treants and the like.
Fool’s Bane: Continuing the very important D&D tradition of “things that look like other things”.
This is why true old-school players tend to be hyper-paranoid. You young punk kids today, you mostly just meet mimics that look like chests. If you ever meet a doppelganger, it’s part of some big complex plot with “role playing” and “diplomacy”. (Hint: It’s the vizier. It’s always the vizier.) Back in my day, the entire dungeon wanted to kill you. The floor? Trapper. The ceiling? Lurker above, coated with piercers. The walls? Stunjelly. The curtains? Sheet phantoms. The old sack in the corner? Bag of devouring.
Great White Owl:“Looks: giant white owl.” It it “quite intelligent” and enjoys eating kobolds and goblins, but sometimes eats hobbits “by mistake”. Yeah. And I’m supposed to be on a diet, but I sometimes get General Tso’s Chicken instead of steamed tofu “by mistake”.
Hyclops: They’ve got a wolf head, three legs, four arms, and are immune to psychic powers. They get 1-6 (roll each round) attacks per turn. Either this is something from some obscure real-world myth (the most insane monsters often are), or Dave was experimenting with random design tables.
Hydra, Black and Red and Hydra, Black and White:
Seems to me there’s at least as much room for additional hydras as there is for dragons. See also Shydra, below. Then run. Damn, that thing’s nasty!
Khorb: Headless giant with an eye ray that causes confusion. Wait, how does it have an eye ray if it’s headless? I think the eye is in the center of its chest, though this isn’t actually stated. Oh, and it eats you with the mouth on top of its torso. It hates orcs. Orcs aren’t too fond of it, either.
Morqs: Started off really funny, then executive meddling sent it into a death spiral of serious fail in the second season. Also, they attack like ogres, regenerate like trolls, and fight until dead like zombies. And they have no eyes and track targets by sound. And they’re androids.
Oront: “Tri-horned form of minotaur?” Question mark is in original. I like that. It’s almost as if Dave is observing the world of Arduin and making notes on what he sees. Hell, it’s how I do a lot of my creating… I let my mind drift until I see an interesting scene, then describe it.
Rippler: An “ameboid looking beast” that slithers along the ceiling, dropping down to smother its prey in “3-5 melees”. It has no other attacks. Please note this is different from how the Blue Gunky smothers you. Ah, Old School. Not only did everything have its own mechanic, you often had multiple mechanics for the same general effect or action.
Shydra: Just read it. Wow. Sometimes I am in awe of the things that crawled out of Dave’s imagination.
And remember, five heads is the minimum for hydra-types. Unless Agent Coulson is around.
Sky Scorpion: It’s a giant golden scorpion. That flies. And has two stingers. And regenerates when hit by lightning. And has “spaced armor”. And when it poisons you, you lose immunity to your own internal chemistry, so your stomach acids dissolve you. Just another day in Arduin.
Snow Golem: “Looks: obvious”.
Star Spyder:“%liar: unknown”. See my comment on the Oront.
I mean… hell… this thing is… with the radiation mouth… and the teleporting… and the “psychic charm”… when you consider the relatively low power of Arduin PCs… wow. So, people survived Dave’s games?
Ta’Vreen: Aliens from another dimension. They, like the Argalanthi, hate Thaelestra.
Thaelastra: Hated by Ta’Vreen and Argalanthi… with good reason.
Thralls: The “gladiators” of the Thaelastra, who wear golden “collars of obedience” that will strange the wearer on command. They “can be anyone”.
Thrukk: “Attacks: Immune to this dimension’s magic!” Not sure how you attack someone with “I’m immune to your magic”, but, OK. (Ah, they also have technological weapons.) They look like “bears with hands”. Support your right to arm bears! Formerly slaves of the Ta’Vreen, “they HATE them!”. It’s worth noting these tiny drabbles of flavor text I’m providing with various monster listing are virtually all there is… no 64 page “Player’s Guide To Thrukk” out there. Back in the day, we took it and ran with it. Just the tiniest hints of backstory or relationship could spawn a dozen great ideas.
That’s mostly it for this week. To be honest, this section was so full of goodies it was hard to force myself to pick only the best… almost all of them had some interesting or unique aspect worth commenting on.
Next time: Elementals! Lesser Demons! Greater Demons! Pages and pages and pages of Greater Demons!