HomeReviews And WalkthroughsAll The World’s Monsters, Volume 1

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All The World’s Monsters, Volume 1 — 8 Comments

  1. That formula for spell failure makes perfect sense to me. Higher-level spells are harder to control and lower-level casters have more trouble. An Enchanter casting Hold Monster would have a 50% of flubbing the spell [(5)/(7+3) = 0.50]. I’d probably change the die based on caster level (d6 for 3rd-level, d8 for 5th, etc.) and just have players roll over the spell level. I don’t have anything crazy like a d7, so I’d either do re-rolls or switch to percentiles for those levels

    • See, I read that as “1/2 of 1% chance of failure”; that’s what didn’t make sense to me. So multiply the result by 100, and you get a reasonable number. It might well be a cultural divide between how the folks who wrote this up (more mathematically inclined than me, I’ll warrant) thought about the math.

  2. Pingback: All The World’s Monsters, Volume 1 Part 2 | Lizard's Gaming and Geekery Site

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