HomeDungeons & DragonsAD&DMummified Parrots


Mummified Parrots — 2 Comments

  1. Wait… not a single allusion about pining for the fjords? These truly ARE dark times! And yeah, a lot of these web tools put on a pretense of 1988 functionality… right up until the point you hit the ‘submit’ button and send the deathless prose you toiled upon for 40 minutes to utter oblivion. (Always an external text editor; always cut-and-paste…)

    Sorry to read about your recent axing, BTW; authoritarians and bean-counters alike really are milking these Interesting Times for all they’re worth.

    • Yeah, wow, I really AM off my game, aren’t I? I guess I was stuck in trying to write up something semi-serious (one of my standards, such as they are, is that if I publish something w/game mechanics, it will at least attempt to be balanced and usable, no matter how ridiculous the inspiration… in my hammerhead shark post, I spent time reviewing AD&D siege mechanics to make a good guess for the damage it would do to boats, even though no one ever used those rules when the game was current, never mind now), and also, being too frustrated w/formatting and layout issues. Sigh. A missed opportunity.

      PS: Props for getting “allusion” correct. I scream inwardly, and outwardly, when I see allegedly professional writers use “illusion” to refer to an oblique hint/reference[1]. (Hmm. In a project I’m working on, I was writing up some rules to let people use Perform to communicate a message to an intended audience while leaving it obscure for anyone else, for example, telling a tale about furry forest creatures that, if you know what to listen for, describes the plan for a raid on the local baron’s palace. It just occurred to me that the roll to see through this deception ought to be “Detect Allusion”.)

      [1] We won’t even discuss when one of my otherwise-favorite media recappers referred to a transition between scenes as a “segway”.

Leave a Reply

Your email address will not be published. Required fields are marked *