V-Borgs
V-Borg
Well, as a late sign of the apocalypse, or an early sign of the next one, here’s an Earth Delta update! As always, this is a “fresh off the grill” version, not particularly edited or tweaked.
V-Borg
V-Borgs, or “Vehicle Cyborgs”, are hideous, blightspawned abominations that fuse partially-living beings with the remnants of vehicles. It’s often theorized that they were the pilots or crew of the craft when they were destroyed, and the combination of blight energies and the vehicle’s self-repair nanobot swarms fused them together. There are countless varieties, many which barely resemble their original forms; over the centuries since the Cataclysm, they have slowly changed and adapted. While not mindless, their motivations are alien and seemingly mad; as far as most who encounter them are concerned, they strike out blindly. Some of them have found their way to the Annihilation Army, while others have been recruited to factions of Turing’s Children.
The transition to V-Borg was hideously painful, and most V-Borgs remain in a state of anguish. This can wax and wane over time; a V-Borg might be rational for a few hours, days, or weeks, then suddenly be consumed by torment and turn violent.
V-Borg Monowheel Gunner
V-Borg Monowheel Gunner |
Level 18 Artillery |
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Medium natural animate (blightspawn, cyborg) |
XP 2,000 |
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HP 136; Bloodied 68
AC 29; Fortitude 30; Reflex 32; Will 29 Speed 8 Immune blight, poison, disease; Vulnerability 10 radiant, 10 lightning |
Initiative +18 Perception +17 Darkvision, Tremorsense 10 |
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Traits | |||
Monowheel | |||
The Monowheel Gunner gets to save twice when an effect would knock it prone, or once if no such save is normally allowed. However, once knocked prone, it must use all of its actions in a turn to stand. This does not apply to external effects of powers which allow it to stand. In addition, the Monowheel Gunner’s maximum climb speed is 1, due to its lack of legs. | |||
Standard Actions | |||
r Machinegun (weapon) • At-Will | |||
Attack: 20; +25 vs. AC | |||
Hit: 3d8 + 13. | |||
C Spray Fire (weapon) • At-Will | |||
Attack: Close Blast 5 (All creatures in blast); +25 vs. AC | |||
Hit: 3d6 + 9. | |||
C Wild Spray (weapon) • Recharge 4 5 6 | |||
Attack: Close Burst 3 (All creatures in blast); +23 vs. AC | |||
Hit: 2d10 + 6. | |||
R Line In The Sand (weapon) • Encounter | |||
Effect: Line 8 within 15. The nearest square must be at least two squares from the Monowheel Gunner. (Any creature which crosses the line); Whenever an enemy enters a square that is part of the line, the Monowheel Gunner may make a machinegun attack on the triggering creature as an immediate reaction. | |||
Sustain Minor: The line is sustained. While sustained, the Monowheel Gunner must remain within 15 squares of any square in the line. If it moves (voluntarily or otherwise) more than this distance from any square in the line, this power ends immediately. | |||
Move Actions | |||
Overrun • At-Will | |||
Effect: The Monowheel Gunner can move through any square occupied by an enemy of Medium size or less. This movement provokes opportunity attacks as normal. A critical hit on such an attack will end movement. | |||
Skills Acrobatics +23, Stealth +23 | |||
Str 19 (+13) | Dex 28 (+18) | Wis 16 (+12) | |
Con 22 (+15) | Int 10 (+9) | Cha 13 (+10) | |
Alignment chaotic evil Languages Binary, Ancient | |||
The monowheel gunner resembles a decaying humanoid torso, interlaced with corroded (yet still functioning) mechanical parts, balanced atop a gyroscopic wheel. Rapid-fire fully-automatic weapons are mounted on both arms; ammunition appears to be endless, possibly synthesized from scavenged materials and stored internally, sufficient to last through any single battle.
Monowheels often roam in packs, speeding across open areas and attacking any living creature they see. It appears they view this as a sport, with complex rules, and the packs often wear identifying tokens, such as scraps of cloth of a particular color, or the skull of a specific animal. Other monowheels will appear with mixed groups of V-Borgs, other Blightspawn, or more rarely wholly unrelated allies.
Their internal balance systems are very effective, allowing them to move over broken and irregular terrain with no more difficulty than a biped.
Design Notes: The idea of the Monowheels as “sports teams” is one of those things that wandered into my brain while I was writing. I was trying to find an interesting hook or concept beyond, “They like to shoot things”, and suddenly the notion of them moving in patterns, wheeling and spinning and criss-crossing as they hunted down some humanoids, competing to kill them or drive them to some goal, according to some set of rules and limits only they perceived, jumped into my mind.
I read your Earth Delta with interest, and growing disappointment. Despite the mention in the foreword, you don’t list Wombats as a player race; nor do you list Burrowing as a movement mutation. *is sad*
How would you include Burrowing? I assume it’d be once per encounter; possibly a reduced speed?