Dying Curse

In honor of the RPG Blog Carnival theme of “Curses”, here’s a quick Pathfinder spell…

Dying Curse
School
necromancy; LevelĀ  antipaladin 2, bloodrager 3, cleric/oracle 2, shaman 2, sorcerer/wizard 3, witch 2;
Casting Time 1 immediate action or free action, see below
Components V or none, see below
Range close (25 ft + 5 ft/2 levels)
Target see below
Duration permanent
Saving Throw Will negates; Spell Resistance yes

This spell functions as bestow curse, except that it is triggered by the caster’s death.

If a caster has dying curse prepared (or known, for spontaneous casters, with a spell slot of the appropriate level remaining), it can be activated when the caster drops to 0 or fewer hit points. The decision to activate, or not, must be made upon receiving the lethal damage; the caster cannot drop to, say, -5 hit points and then wait a round or two see how the battle is going before deciding to trigger the spell, nor can they do so if they receive more damage while at negative hit points. The instant the caster drops to 0 or lower, they must decide; if they do not invoke the spell at that point, it cannot be cast until some point when they’ve gone back to positive hit points and then back into negatives. (Nor can it be triggered by self-inflicted damage, including such things as the barbarian’s loss of hit points when a rage ends.)

If the caster is dying, but not yet dead, and is capable of speech (not silenced, gagged, etc.), they can designate the target of the curse (within range) and the specific effect1. This is an immediate action. If the caster is killed instantly (going from positive hit points to dead in a single attack), or cannot speak, the spell still activates, but the target is whoever struck the killing blow, or, if that person is not in range, the nearest enemy in range, and the effect is random. This is a free action.

Upon casting, the caster instantly dies. Dropping dead is a free action. No magical or mundane healing short of raise dead can help; spells or class features or the like which allow for last-second recovery from recent death do not function. The caster expends a portion of their life energy to cast the spell; this makes them really most sincerely dead. Contingent healing spells (regardless of what granted the contingency effect) likewise fail to work. Let’s be clear: There’s no loophole. The intent of this rule is clear: You invoke dying curse, you die, you are no more, you have ceased to be, you have rung down the curtain and joined the choir invisible, and only raise dead or more potent spells can bring you back. The fact I cannot possibly list every interaction of every rule in the massive bulk of the collected tomes of Pathfinder should not be an invitation to find an ‘out’ and then exploit it. If a player tries, the GM has my permission to take the Pathfinder Core Rulebook and whap the offender over the head.

1: Ideally, this should be roleplayed, “From hell’s heart, I stab at thee!”, etc.

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2 Responses to Dying Curse

  1. Pingback: More Curses | Lizard's Gaming and Geekery Site

  2. Pingback: September RPG Blog Carnival Wrap-Up: Curses! - Roleplaying Tips

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