Killer Fractals
Killer Fractal Of The First Iteration Never let it be said I do not provide actual content anymore, as opposed to long rants about how I changed +2 to +1 and then back to +2 again. In the course of … Continue reading →
Killer Fractal Of The First Iteration Never let it be said I do not provide actual content anymore, as opposed to long rants about how I changed +2 to +1 and then back to +2 again. In the course of … Continue reading →
Rudyard And Ringworld This is a continution of the RPG Blogger’s Network blog carnival theme, on what non-RPG material inspires or informs your games. My previous entry on this topic is here. Today we (well, me… er… I) look at … Continue reading →
Earth Delta Design Diaries 6/10/2010 — Oy. So I finally got one of my rules lawyers/minmaxing friends to look over Earth Delta in some detail, and, after a lot of discussion, a lot of things will be changing, which is … Continue reading →
Source Of Inspiration This article is written for the June RPGĀ Bloggers carnival; to see other people’s replies, you can go here. The question is “What non-game media have most inspired your games and how?”. I’ve got a couple of cheesy … Continue reading →
Earth Delta Design Diary 5/31 — K3w1 P0w3rz So I’m finally working on the Savage, and so far, I’m happy with it — "so far" being pretty relative and it’s almost hilarious how many times I’ve edited the same class … Continue reading →
Earth Delta Alpha 1.5 Yeah, I know, we were trying to hit beta. But there’s still enough stuff left to do that I wanted to post something, again because it’s so easy for projects like this to drift into that … Continue reading →
Domo Arigato, Mr. Roboto Or, "Lizard shows his age with that title". Despite my last design rant being all about the Savage, my own internal "what I’m most inspired to work on" clock ticked itself over to robots. My original … Continue reading →
Insomnia Is The Mother Of Creation Or something. I’ve decided that if I’m going to spend time completely wide awake at 4:00 AM, having been that way since 1:00 AM, I might as well make some use of it. The … Continue reading →
Earth Delta Design Diary, 5/2/2010 Lest anyone suspect, due to long silence, that Earth Delta (Lizard’s take on classic Gamma World style play married to Fourth Edition Dungeons&Dragons rules) is moribund or slowing, you are wrong. Well, mostly wrong. It’s … Continue reading →
Earth Delta Alpha 1.4 Let’s see, this is the Alpha 1.4 of Earth Delta which is my spin on Gamma World, soon to be followed by the Beta, which will feature Omega-class robots and more Psi powers… is there any … Continue reading →