Underdweller: Cryptguard and Gravepriest
Underdweller Cryptguard And Gravepriest
Two more Underdwellers!
The Cryptguard is a reasonable fighter in his own right, but his real strength is as a guardian for his allies — he is hard to get past if properly positioned, and if he sees a friend perish nearby, his fury is quite painful.
The Gravepriest can fling bolts of solidified necrotic energy, as well as sapping the strength of nearby enemies and giving his allies the power to grwo strong from the blood of their foes.
General notes on Underdwellers are here: Anthrophagi Of The Undercities
Underdweller Cryptguard
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Level 8 Soldier
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Medium natural humanoid
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XP 350
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Initiative +8 Senses Perception +11 |
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m Claw (standard; at-will) • Poison |
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+15 vs. AC; 2d6 + 5 damage, and ongoing 5 poison damage (save ends). |
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Lunging Slash (no action; at-will) |
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The Underdweller Cryptguard may make opportunity attacks against any enemy which shifts in a square adjacent to him. |
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M Eviscerating Fury (immediate reaction; at-will) |
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Trigger: An ally of the Cryptguard is reduced to 0 hit points by an enemy adjacent to the Cryptguard. Effect: The Cryptguard may make two claw attacks against the triggering character. |
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Tendon Slash (standard; encounter) |
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+13 vs. Fortitude; 4d8 + 5 damage, and ongoing 5 poison damage and target is immobilized (save ends both). Aftereffect: Target is slowed (save ends). |
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Alignment Unaligned |
Languages Common |
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Skills Athletics +15, Dungeoneering +11 |
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Str 22 (+10) |
Dex 14 (+6) |
Wis 14 (+6) |
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Con 14 (+6) |
Int 10 (+4) |
Cha 14 (+6) |
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Equipment Scavenged Chain |
Underdweller Gravepriest
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Level 10 Controller (Leader)
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Medium natural humanoid
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XP 500
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Initiative +7 Senses Perception +8; darkvision HP 102; Bloodied 51 AC 24; Fortitude 21; Reflex 22; Will 24 Immune Disease; Resist 5 Necrotic Speed 6 |
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m Claws (standard; at-will) |
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+15 vs. AC; 1d8 + 5 damage, and 5 ongoing poison damage.
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R Screaming Bolt (standard; at-will) • Necrotic |
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+14 vs. Will; 2d6 + 5 and target is pushed 2 squares.
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C Miasmic Mists (standard; recharge 5 6) • Poison |
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Burst 3; +14 vs. Fortitude; 2d6 + 5 damage, and 5 ongoing poison damage and target grants Combat Advantage. (save ends both).
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Blood into Life (no action; at-will)
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Any ally of the Gravepriest who is within 10 squares of him may take a Move action to gain 5 temporary hit points if they are adjacent to a bloodied foe.
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Alignment Unaligned |
Languages — |
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Skills Arcana +13, History +13 |
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Str 14 (+7) |
Dex 15 (+7) |
Wis 17 (+8) |
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Con 14 (+7) |
Int 17 (+8) |
Cha 20 (+10) |
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