Tag Archives: spells

The Runes Of Doom, Part VIII

More New Magic Spells! Or: “How To Recognize Kill Trees People From Quite A Long Way Away” With A Digression To The Earliest Days Of The MMORPG And The Mystery Of The Aphpodesiac We’re back, with another round of new … Continue reading

Posted in Arduin | Tagged , , , , , , , , , , , , , , | 3 Comments

The Runes Of Doom, Part VII

New Magic Spells! Come For Aphrodisiac Aura! Stay For… Hang On, There Might Be A Better Way To Phrase That Nah. Not Really. OK! It’s been five weeks or so, but I finally have things back on some kind of … Continue reading

Posted in Arduin | Tagged , , , , , , , , , , , , , , | 3 Comments

Welcome To Skull Tower, Part X

Welcome To Skull Tower, Part X Fields Of Famine, Stones To Spiders, and Heavenly Umbrellas Also: Cleric Reaction Rules, Or, “Out Of Network Cures Are Not Covered” Here we are, part X. About halfway through Skull Tower, which means, halfway … Continue reading

Posted in Arduin | Tagged , , , , , , , , , , , , , , | Leave a comment

Welcome to Skull Tower, Part IX

Welcome To Skull Tower, Part IX New And Unusual Spells! Octorillas! Maybe Some Other Stuff. Not Sure. Probably Won’t Get Through The Spells. It’s been about two months since the last post in this series, though, surprisingly, there’s been a … Continue reading

Posted in Arduin | Tagged , , , , , , , , , , , , , , , | 1 Comment

Making Magic Magical

A common complaint I see on RPG boards is that “magic should be more magical”. The lack of “magicalness” is often cited as a reason to dislike some new version of a game, or otherwise waved around as a generic … Continue reading

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Pathfinder and 3.5, Rants | Tagged , , , , , , , , , , , , , , , | 1 Comment