Tag Archives: mechanics

Metascape, Part IV

Metascape, Part IV The Final Chapter I Hope Yeah, it’s been a while. I have had birthdays, family issues, and a strange desire to learn the Unity game development environment. And I’ve had in my head that first, I would … Continue reading

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Metascape, Part III

Metascape, Part III Wait, There’s Swashbuckling Cat Girls In Here? Shut Up And Take My Money! (Also, Kung-Fu Vulcans) In the first part… we opened a box! In the second part… we puzzled out dice notation! But nothing you’ve seen … Continue reading

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Metascape, Part II

Metascape, Part II No Cure For Trademark Pox I Wrote 2000 Words On Dice Mechanics My Eyes Are Bleeding OK, first off, whenever you see MetaScape(tm) or Guild Space(tm) imagine that there’s a little “(tm)” next to them, because I’m … Continue reading

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Disease

Ah, disease. One of the hallmarks of the medieval world, and, in a fantasy world, you can have all sorts of nasty plagues and poxes. This article contains an assortment of (I hope) imaginative and interesting infections with which to … Continue reading

Posted in Breakfast Crunch, Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Rules And Variants | Tagged , , , | 1 Comment