Tag Archives: magic

The Runes Of Doom, Part IX

We Can Worship Like The Druids Running Naked Through The Wuids Drinking Strange Fermented Fluids And Also Cover Hell Spirals And Technos And Whatever Else I Get To (Which Turns Out To Be New Monsters) Hey, I actually got comments … Continue reading

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The Runes Of Doom, Part VIII

More New Magic Spells! Or: “How To Recognize Kill Trees People From Quite A Long Way Away” With A Digression To The Earliest Days Of The MMORPG And The Mystery Of The Aphpodesiac We’re back, with another round of new … Continue reading

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The Runes Of Doom, Part VII

New Magic Spells! Come For Aphrodisiac Aura! Stay For… Hang On, There Might Be A Better Way To Phrase That Nah. Not Really. OK! It’s been five weeks or so, but I finally have things back on some kind of … Continue reading

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The Runes Of Doom, Part V

The Runes Of Doom, Part V Rules & Resurrection With race and class out of the way, we can now move into the self-actualization of gender identity through an intersectual lens. Or, we could discuss rules for coming back from … Continue reading

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Welcome To Skull Tower, Part XIII

Welcome To Skull Tower, Part XIII Rules And More Rules And Still More Rules I Got Your “Rulings, Not Rules”, Right Here, Pal! In this part (and almost certainly the next part, since there’s no way I’m getting through all … Continue reading

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Welcome To Skull Tower, Part XI

Welcome To Skull Tower, Part XI New Treasures Or, “We Won’t Kill That Thing, ‘less It Drops Some Good Bling” As I probably ranted about when we hit this section in the Arduin Grimoire1 walkthrough (but I’m too lazy to … Continue reading

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Welcome To Skull Tower, Part X

Welcome To Skull Tower, Part X Fields Of Famine, Stones To Spiders, and Heavenly Umbrellas Also: Cleric Reaction Rules, Or, “Out Of Network Cures Are Not Covered” Here we are, part X. About halfway through Skull Tower, which means, halfway … Continue reading

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Friendslayer Blade

Friendslayer Blade, A Cursed Weapon For Pathfinder Introduction Continuing our theme of “curses“, as in “God damn it, where the hell did we pack my copy of Welcome To Skull Tower?1“, we present a cursed… but still useful… magic item. … Continue reading

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More Curses

More Curses (Foiled Again!) But First, A Digression (There’s A Shock….) It occurs to me that dying curse is a poor choice for spontaneous casters, who have very few spells known, and would be loathe to waste one of them … Continue reading

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Dying Curse

In honor of the RPG Blog Carnival theme of “Curses”, here’s a quick Pathfinder spell… Dying Curse School necromancy; LevelĀ  antipaladin 2, bloodrager 3, cleric/oracle 2, shaman 2, sorcerer/wizard 3, witch 2; Casting Time 1 immediate action or free action, … Continue reading

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