Tag Archives: magic items

A Plethora Of Perilous Potions

A Plethora Of Perilous Potions Well, with onezero days to go in RPG Bloggers October theme of “potions”, I decided to create some. This isn’t as polished as I’d like, even by my low standards, but I want to get … Continue reading

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Helm Of The Paleoarchs

Helm Of The Paleoarchs Life is ancient beyond easy understanding. Before the eldest elves walked the forests, before the great ancestors of the dwarves tunneled deep, before any god any sane being can name had been formed from the swirling … Continue reading

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The Runes Of Doom, Part VI

Rules & Revisions Lasers & Lightning Guns Staffs & Saddlebags Last week Two weeks ago, I mildly chided Dave Hargrave for having a few pages containing but a single chart or table, surrounded by a vast sea of emptiness. Across … Continue reading

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Welcome To Skull Tower, Part XI

Welcome To Skull Tower, Part XI New Treasures Or, “We Won’t Kill That Thing, ‘less It Drops Some Good Bling” As I probably ranted about when we hit this section in the Arduin Grimoire1 walkthrough (but I’m too lazy to … Continue reading

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Welcome To Skull Tower, Part VII

Welcome To Skull Tower, Part VII The Charts Go Ever, Ever, On This week’s ‘short article’ excuse: I went to go see a movie with my wife. I have a life, you know! (Still stuck in a holding pattern on … Continue reading

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Welcome To Skull Tower, Part VI

Welcome To Skull Tower, Part VI Usury & Unicorns Well, There’s No Actual Unicorns. But Not Many Words Start With ‘U’. Usury & Ukeleles? Usury & Umbrellas? Usury & Unicycles? I Give Up Welcome to “Welcome To Skull Tower, Part … Continue reading

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Arduin Grimoire, Part X

Arduin Grimoire, Part X Our Prismatic Walls Go Up To Lavender Also, Magikal Spells Now, we get to one of my very favorite pages in gaming history, possibly second only to the picture of Loviatar in the original Deities and … Continue reading

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Arduin Grimoire, Part IX

Arduin Grimoire, Part IX Charts, Tables, Matrices Without Which, It’s Not An RPG, It’s Just People Making Up Stories Also, I Roll Up Three Magic Weapons, Just Because I Can Now, we proceed to a large collection of charts and … Continue reading

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A Not-So-Brief Digression: PrinceCon 3, Part IV

PrinceCon III Handbook, Part IV Magic Items II: Magic Harder Being The Hopefully Final Part Of This Digression At long last, we come to what is (probably) the end of the line for this, and then, back to Arduin. We … Continue reading

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A Not-So-Brief Digression: PrinceCon 3, Part III

PrinceCon III Handbook, Part III Magic Items So Rare And Special In Old School Games, They Literally Take Up Half The Book Here Rather bizarrely, someone seems to actually be reading these bits of extemporanea, and following the sometimes strangely … Continue reading

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