Tag Archives: gaming

The Runes Of Doom, Part X

Here! Are! Your! Dragons! Also: Got 99 Problems And a Drich Is 98 Of Them Continuing the walkthrough of the original Arduin Trilogy. Prior bits are here, and you might also enjoy this. Today, more monsters. As always, if you … Continue reading

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The Runes Of Doom, Part IX

We Can Worship Like The Druids Running Naked Through The Wuids Drinking Strange Fermented Fluids And Also Cover Hell Spirals And Technos And Whatever Else I Get To (Which Turns Out To Be New Monsters) Hey, I actually got comments … Continue reading

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The Runes Of Doom, Part VIII

More New Magic Spells! Or: “How To Recognize Kill Trees People From Quite A Long Way Away” With A Digression To The Earliest Days Of The MMORPG And The Mystery Of The Aphpodesiac We’re back, with another round of new … Continue reading

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The Runes Of Doom, Part VI

Rules & Revisions Lasers & Lightning Guns Staffs & Saddlebags Last week Two weeks ago, I mildly chided Dave Hargrave for having a few pages containing but a single chart or table, surrounded by a vast sea of emptiness. Across … Continue reading

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The Runes Of Doom, Part V

The Runes Of Doom, Part V Rules & Resurrection With race and class out of the way, we can now move into the self-actualization of gender identity through an intersectual lens. Or, we could discuss rules for coming back from … Continue reading

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The Runes Of Doom, Part IV

The Runes Of Doom, Part IV Deodanths, Saurigs, and Phraints Takei (You See What I Did There…) Last week, I noted that much of the material was a rehash of existing classes for “most other roleplaying games”, part of Dave … Continue reading

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The Runes Of Doom, Part II

The Runes Of Doom, Part II Politics & Pickpockets Rulers & Rabble And The Black Wind In today’s installment of the Arduin walkthrough, we look primarily at what is now called “downtime” events — that vague limbo between “Well, half … Continue reading

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The Runes Of Doom, Part I

The Runes Of Doom, Part I Individuality, Reality, And Age Huh. Sounds Kind Of Like The Title Of Some Overpriced Textbook For Some College Course Probably One Of The Ones Where The Answer To Every Question Is ‘Privilege!’ And we … Continue reading

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Welcome To Skull Tower, Part XV

Welcome To Skull Tower, Part XV Miscellaneous Notes Are Miscellaneous Mu Mesons Are Messy Also, Travel Times Also, Save Vs. Save Vs. Petrification Sorry for missing last week… a lot of chores that had to be done pretty much devoured … Continue reading

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Welcome To Skull Tower, Part XIV

Welcome To Skull Tower, Part XIV More Rules! Magik Rules! Fumble Rules! Weapon Rules! But first… a digression! I was looking through my copy of Greyhawk to see if a particular spell had entered the D&D canon by then, and … Continue reading

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