Chivalry & Sorcery
One reason I started doing my character creation walkthroughs was the fact that, well, I have over 2000 RPG items, and I’ve barely used any of them for actual gaming, despite playing constantly for the past 32 years or so. With such a cornucopia, it’s hard to decide what to do next, as I have games ranging from the common to the obscure, from the classic to the just-published.I’ve been looking a lot at the goofier, gonzoier, heavy metal, stuff from the “classic era”, but when D&D came out, there were a lot of reactions to it. Really, for the first few years of RPG history, every game was, in some way, a response to Dungeons & Dragons — some were slavish imitations of it, some were D&D on acid trips, some were “D&D but in a different genre but we copied over a bunch of stuff from D&D because it’s the only template we had for designing an RPG”, and some were more profound statements of disagreement with the design ethos of D&D. One of these rebuttals, Tunnels & Trolls, was pretty much the only game of the era consciously and deliberately designed to be simpler for the sake of simplicity.
This article isn’t about Tunnels & Trolls, as you’ve probably figured out from reading the frakking title. It is about another Noun & Noun game, one which looked at D&D and said “Unhistoric! Simplistic! Balderdash!”. That game, of course, is Chivalry & Sorcery, the SCA Authenticity Fascist to D&D Ren Faire dude wandering around in a T-Shirt saying “I’m just here for the wenches”.
Anyway, read on for more!