Tag Archives: D&D

The Runes Of Doom, Part I

The Runes Of Doom, Part I Individuality, Reality, And Age Huh. Sounds Kind Of Like The Title Of Some Overpriced Textbook For Some College Course Probably One Of The Ones Where The Answer To Every Question Is ‘Privilege!’ And we … Continue reading

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Welcome To Skull Tower, Part XVII

Welcome To Skull Tower, Part XVII — Special Double-Size End Of Book Edition! Those Who Do Not Study History Are Doomed To Have The GM Lecture Them On It Because He Worked Six Months On This Background And You’re Going … Continue reading

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Welcome To Skull Tower, Part XV

Welcome To Skull Tower, Part XV Miscellaneous Notes Are Miscellaneous Mu Mesons Are Messy Also, Travel Times Also, Save Vs. Save Vs. Petrification Sorry for missing last week… a lot of chores that had to be done pretty much devoured … Continue reading

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Welcome To Skull Tower, Part XIV

Welcome To Skull Tower, Part XIV More Rules! Magik Rules! Fumble Rules! Weapon Rules! But first… a digression! I was looking through my copy of Greyhawk to see if a particular spell had entered the D&D canon by then, and … Continue reading

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Welcome To Skull Tower, Part XIII

Welcome To Skull Tower, Part XIII Rules And More Rules And Still More Rules I Got Your “Rulings, Not Rules”, Right Here, Pal! In this part (and almost certainly the next part, since there’s no way I’m getting through all … Continue reading

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Welcome to Skull Tower, Part XII

Welcome To Skull Tower, Part XII Monsters From Ali-Loraii To Zoomers Also, From Bigglies To Tarrakks It Looks Like He Had Two Pages Of Monsters In Alphabetical Order, Then Added Another Two Pages In a Slightly Different Style Bah! Genius … Continue reading

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Welcome to Skull Tower, Part IX

Welcome To Skull Tower, Part IX New And Unusual Spells! Octorillas! Maybe Some Other Stuff. Not Sure. Probably Won’t Get Through The Spells. It’s been about two months since the last post in this series, though, surprisingly, there’s been a … Continue reading

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Friendslayer Blade

Friendslayer Blade, A Cursed Weapon For Pathfinder Introduction Continuing our theme of “curses“, as in “God damn it, where the hell did we pack my copy of Welcome To Skull Tower?1“, we present a cursed… but still useful… magic item. … Continue reading

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More Curses

More Curses (Foiled Again!) But First, A Digression (There’s A Shock….) It occurs to me that dying curse is a poor choice for spontaneous casters, who have very few spells known, and would be loathe to waste one of them … Continue reading

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Dying Curse

In honor of the RPG Blog Carnival theme of “Curses”, here’s a quick Pathfinder spell… Dying Curse School necromancy; LevelĀ  antipaladin 2, bloodrager 3, cleric/oracle 2, shaman 2, sorcerer/wizard 3, witch 2; Casting Time 1 immediate action or free action, … Continue reading

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