Tag Archives: D&D

Zombees

Zombees Or Does It Work Better As Zom-Bees? Not Sure. OK, let me get this out of the way early: I am 99.99% sure that I am not the first person to stumble on this particular horrid pun and make … Continue reading

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All The World’s Monsters, Volume 1 Part 4

All The World’s Monsters, Volume I Part IV That’s The Funny One With The Whales, Right? No, This Is The One With The Killer Pinecone In It Yes, Really Welcome back, after a long absence, to what ought to be … Continue reading

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All The World’s Monsters, Volume 1 Part 3

All The World’s Monsters, Volume I Part III In 3-D! Note: Not Actually In 3-D Here we are again, continuing our expedition through the marvels, mysteries, and mayonnaise [[Note:Come up with something else that begins with ‘m’ before this is … Continue reading

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The Runes Of Doom, Part XIII

Demons And Nobles And Maybe Highwaymen, If I Get To Them Actually, Everything. I Get To Everything. It’s Over. This Is The End… Frak. How Did That Happen? I Mean, I Don’t Finish Things. I Don’t. That’s Like, My Thing. … Continue reading

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The Runes Of Doom, Part VIII

More New Magic Spells! Or: “How To Recognize Kill Trees People From Quite A Long Way Away” With A Digression To The Earliest Days Of The MMORPG And The Mystery Of The Aphpodesiac We’re back, with another round of new … Continue reading

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The Runes Of Doom, Part VII

New Magic Spells! Come For Aphrodisiac Aura! Stay For… Hang On, There Might Be A Better Way To Phrase That Nah. Not Really. OK! It’s been five weeks or so, but I finally have things back on some kind of … Continue reading

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The Runes Of Doom, Part VI

Rules & Revisions Lasers & Lightning Guns Staffs & Saddlebags Last week Two weeks ago, I mildly chided Dave Hargrave for having a few pages containing but a single chart or table, surrounded by a vast sea of emptiness. Across … Continue reading

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The Runes Of Doom, Part IV

The Runes Of Doom, Part IV Deodanths, Saurigs, and Phraints Takei (You See What I Did There…) Last week, I noted that much of the material was a rehash of existing classes for “most other roleplaying games”, part of Dave … Continue reading

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The Runes Of Doom, Part III

The Runes Of Doom, Part III Class And Race In Arduin The Culture of Post-Capitalist Hegemony Opens a Space for the Historicization of the Gendered Body. I Got That From A Random Academic Sentence Generator Here we are at Part … Continue reading

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The Runes Of Doom, Part II

The Runes Of Doom, Part II Politics & Pickpockets Rulers & Rabble And The Black Wind In today’s installment of the Arduin walkthrough, we look primarily at what is now called “downtime” events — that vague limbo between “Well, half … Continue reading

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