HomeReviews And WalkthroughsArduinWelcome To Skull Tower, Part VI

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Welcome To Skull Tower, Part VI — 1 Comment

  1. The frigging HELL there weren’t magic (magik?) shops back in the day; I seem to recall I had one in at least one of the Towns in my campaign. I mean, there’s a GP sale price listed for magic items/weapons in the DMG; who the hell did people think was buying those goodies? Other PCs? PUH-LEESE.

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