HomeDungeons & DragonsDungeons & Dragons Fourth EditionNo, Hell No, And Never Darken My Door Again

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No, Hell No, And Never Darken My Door Again — 2 Comments

  1. As someone who has written about this too, I just want to express my complete agreement with you on this topic. I think you’re right on about the way crunchy rules can really be a benefit to a GM instead of the hindrance some would have you believe — not that rules-lite is wrong either — just different.

    Thanks.

  2. Agreed! It is this very philosophy of “the rules trump all” that has been irritating me regarding D&D for quite some time. This trend technically existed in 3rd edition, but has especially hit its stride in 4E. While I equally disagree with an adversarial attitude of “the GM is the group’s absolute lord and master” that was sometimes prevalent in 2nd Ed and earlier, I feel that the game suffers as a whole if the power to make a judgement call based upon common sense is denied the GM. It isn’t simply a matter of “thou shalt not decrease the power of the GM” either, as I feel that the other players’ enjoyment will suffer in the long term should everything always be tipped in their failure. With a decrease in the challenge of the game, the player’s must seek ever higher power levels in order to be challenged, yet this too is a falsehood as the rules will still accommodate the players’ over the GM. Thus, the long term outcome would reasonably be expected to become one of boredom with the diversion as it no longer excites them. By not relying upon the rules alone to sustain the story and putting such matters back into the hands of the players AND the GM (who is after all, a player too), the enjoyable longevity of the game is restored to it’s previously infinite duration. As was once proudly and emphatically proclaimed by D&D in earlier eras, the rules are only a guideline and should always serve the players as their humble assistant, not their final adjudicator.

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