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	<title>Lizard&#039;s Gaming and Geekery Site</title>
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	<description>Old School Attitude... Modern Rules</description>
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		<title>Kangaruins</title>
		<link>http://mrlizard.com/earth-delta/kangaruins/</link>
		<comments>http://mrlizard.com/earth-delta/kangaruins/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 21:22:54 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Earth Delta]]></category>
		<category><![CDATA[Monsters]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[bad pun]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[kangaroos]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[mutants]]></category>
		<category><![CDATA[Post Apocalypse]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=1037</guid>
		<description><![CDATA[Kangaruin As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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<p>LizardGames is a proud member of the <a href="http://www.rpgbloggers.com/">RPG Bloggers Network</a></p>
]]></content:encoded>
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		<title>The Name Of His Wife</title>
		<link>http://mrlizard.com/fiction/the-name-of-his-wife/</link>
		<comments>http://mrlizard.com/fiction/the-name-of-his-wife/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 14:22:12 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=1021</guid>
		<description><![CDATA[The Name Of His Wife Jacob Brown sat on  a rough wooden chair. The light from a single flickering candle illuminated sod walls. He set down a wooden bowl filled with watery gruel, which was his breakfast, and blew out &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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		<title>Cyborg Commando 2.0 MOAR CAPS</title>
		<link>http://mrlizard.com/characters/cyborg-commando-2-0-moar-caps/</link>
		<comments>http://mrlizard.com/characters/cyborg-commando-2-0-moar-caps/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 20:57:51 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Reviews And Walkthroughs]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[cyborg commando]]></category>
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		<guid isPermaLink="false">http://mrlizard.com/?p=1010</guid>
		<description><![CDATA[CYBORG COMMANDO The Epic Saga Continues CAPS STILL NOT OPTIONAL Welcome back! I know, even for me, this was a long time between updates, but I&#8217;ve been: Roll Activity 01-30 Ranting on the D&#38;D Next boards 31-80 Ranting on the &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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		</item>
		<item>
		<title>D&amp;D 5E</title>
		<link>http://mrlizard.com/rants/dd-5e/</link>
		<comments>http://mrlizard.com/rants/dd-5e/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 15:43:49 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Dungeons & Dragons Fourth Edition]]></category>
		<category><![CDATA[Pathfinder and 3.5]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[5e]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[WOTC]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=1005</guid>
		<description><![CDATA[Well, as everyone probably knows by now, this site not exactly being known for cutting edge news or steady updates (I&#8217;ve got a good excuse for not posting much this past month, namely, I&#8217;ve been taking care of my sick &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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<li class="apf_footer"><a href="http://mrlizard.com/?p=877">Stinging Orca</a></li>
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<p>LizardGames is a proud member of the <a href="http://www.rpgbloggers.com/">RPG Bloggers Network</a></p>
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		<title>Cyborg Commando</title>
		<link>http://mrlizard.com/characters/cyborg-commando/</link>
		<comments>http://mrlizard.com/characters/cyborg-commando/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 18:59:31 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[cyborg commando]]></category>
		<category><![CDATA[cylons]]></category>
		<category><![CDATA[Gygax]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[psychics]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=987</guid>
		<description><![CDATA[CYBORG COMMANDO (All-Caps NOT OPTIONAL) (Not Gary Gygax&#8217;s Finest Hour&#8230; Or  Week&#8230; Or Year&#8230;) So, what happens to an iconic creator when, for various reasons, he can no longer work on the products that made him so iconic? Well, he &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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		<title>Stellar Warriors Update</title>
		<link>http://mrlizard.com/rules-and-variants/stellar-warriors-update/</link>
		<comments>http://mrlizard.com/rules-and-variants/stellar-warriors-update/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 20:56:08 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[Rules And Variants]]></category>
		<category><![CDATA[Stellar Warriors]]></category>
		<category><![CDATA[Arduin]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[Personal]]></category>
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		<guid isPermaLink="false">http://mrlizard.com/?p=975</guid>
		<description><![CDATA[Stellar Warriors Update I&#8217;ve mentioned, several times, my desire to an over-the-top sci-fi game inspired by late 70s/early 80s tropes in both game design and science fiction (and by &#8220;science fiction&#8221;, I mean, the pulp space opera, movies, and TV &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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]]></content:encoded>
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		<title>Wastespawn &#8212; Oilslick</title>
		<link>http://mrlizard.com/earth-delta/wastespawn-oilslick/</link>
		<comments>http://mrlizard.com/earth-delta/wastespawn-oilslick/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 20:11:16 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Earth Delta]]></category>
		<category><![CDATA[Monsters]]></category>
		<category><![CDATA[Gamma World]]></category>
		<category><![CDATA[Jack kirby]]></category>
		<category><![CDATA[Mutant]]></category>
		<category><![CDATA[Post Apocalypse]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=968</guid>
		<description><![CDATA[That is not dead which can eternal lie&#8230; Like I keep saying, Earth Delta is not dead, just pining for the fjords&#8230; the fjords filled with deadly killer mutant pine trees that fire explosive laser pinecones!!!! Hmmm&#8230; explosive pinecones&#8230; I &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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<p>LizardGames is a proud member of the <a href="http://www.rpgbloggers.com/">RPG Bloggers Network</a></p>
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		<title>Why Tabletop Gaming Will Always Trump MMOs</title>
		<link>http://mrlizard.com/rants/why-tabletop-gaming-will-always-trump-mmos/</link>
		<comments>http://mrlizard.com/rants/why-tabletop-gaming-will-always-trump-mmos/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 15:47:17 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Pathfinder and 3.5]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=966</guid>
		<description><![CDATA[Tabletop&#62;MMO 4EVR Or, At Least, Until We Get Around To Inventing True AI The concept of an AI DM&#8230; true AI, creative and self-aware, is terrifying. It can&#8217;t be reasoned with. It can&#8217;t be bribed with pizza or boobies. It &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
<div id="apf_post_footer">
<h4>Articles Some Algorithm Thought You Might Like:</h4>
<ul>
<li class="apf_footer"><a href="http://mrlizard.com/?p=968">Wastespawn &#8212; Oilslick</a></li>
<li class="apf_footer"><a href="http://mrlizard.com/?p=909">Snakes&#8230; Why&#8217;d It Have To Be Snakes&#8230;</a></li>
<li class="apf_footer"><a href="http://mrlizard.com/?p=877">Stinging Orca</a></li>
<li class="apf_footer"><a href="http://mrlizard.com/?p=851">Prairie Lobsters</a></li>
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</ul>
</div>
<p>LizardGames is a proud member of the <a href="http://www.rpgbloggers.com/">RPG Bloggers Network</a></p>
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		<title>Alma Mater, Sophomore Year</title>
		<link>http://mrlizard.com/characters/alma-mater-sophomore-year/</link>
		<comments>http://mrlizard.com/characters/alma-mater-sophomore-year/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 21:54:33 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Reviews And Walkthroughs]]></category>
		<category><![CDATA[1982]]></category>
		<category><![CDATA[Alma Mater]]></category>
		<category><![CDATA[Erol Otus]]></category>
		<category><![CDATA[high school]]></category>
		<category><![CDATA[NSFW]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=958</guid>
		<description><![CDATA[Alma Mater, Sophomore Year The Return of Biff Muntz As you may recall, far longer ago than I&#8217;d like, I posted Part I of this review and walkthrough,  in which I began generating a character for the RPG &#8220;Alma Mater&#8221;, &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="115"></td>
<td width="360"></td>
</tr>
</tbody>
</table>
<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
</tr>
<tr>
<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
</tr>
</tbody>
</table>
<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
</tr>
<tr>
<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
</tr>
<tr>
<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
</tr>
</tbody>
</table>
<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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<p>LizardGames is a proud member of the <a href="http://www.rpgbloggers.com/">RPG Bloggers Network</a></p>
]]></content:encoded>
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		<title>Learning The Ropes</title>
		<link>http://mrlizard.com/fiction/learning-the-ropes/</link>
		<comments>http://mrlizard.com/fiction/learning-the-ropes/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 13:45:36 +0000</pubDate>
		<dc:creator>Lizard</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[barracuda]]></category>
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		<category><![CDATA[genetic engineering]]></category>
		<category><![CDATA[humor]]></category>
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		<category><![CDATA[violence]]></category>
		<category><![CDATA[wasabi]]></category>

		<guid isPermaLink="false">http://mrlizard.com/?p=955</guid>
		<description><![CDATA[Once more, continuing the slow process of restoring the fiction from the previous incarnation of this site&#8230; not sure why it wasn&#8217;t all brought over during the great migration, but, oh well. Today&#8217;s exicting adventure is a morally uplifting Horatio &#8230; <a href="http://mrlizard.com/earth-delta/kangaruins/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1>Kangaruin</h1>
<p>As a creative type, I am often asked &#8220;Where do you get your ideas?&#8221; (Well, by &#8216;often&#8217;, I mean, &#8216;Often when I&#8217;m in a generic interview being read the same questions they ask everyone who fills out the form&#8217;.) I am even more often asked &#8220;Man, do you know how bad your stuff sucks?&#8221;, but that&#8217;s another issue. Anyway, to answer the first question (the answer to the second question is, by the way, &#8216;All too well.&#8217;), just about darn near everywhere, and surprisingly, not from really good drugs, which I suspect would be most people&#8217;s guess. Where was I? Oh yes. Ideas.</p>
<p>A week or two ago, I was watching a documentary on the problem of kangaroos invading Australia&#8217;s suburbs. Yes, I know that sounds like a Sci-Fi (sorry, &#8216;SyFy&#8217;) channel &#8220;original movie&#8221;, or the leadup to some sort of joke, but it&#8217;s actually a fairly major issue, as you have multi-hundred pound kangaroos roaming people&#8217;s backyards, standing in front of cars like a deer&#8230; erm&#8230; a kangaroo caught in the headlights, etc. On a few occasions, they&#8217;ve even broken into people&#8217;s homes, and one such news story got media attention and headlines referred to &#8220;ninja kangaroos&#8221;. My mind immediately got to work, and produced these critters for Earth Delta, which are not in any way ninja kangaroos. (I do intend to create some more rules for Kangaroid PCs, though&#8230; how did I leave those out, anyway? Then you could be a ninja kangaroo, except you&#8217;d need to use the monk rules, or the rogue, or something.)</p>
<p>From a design perspective, I wanted to keep these basic &#8212; even at higher levels, you need bread-and-butter monsters who just do a few simple things. I also had to embody the most iconic aspect of kangaroos, which is, of course, hoppity hopping all over the place. The two breeds, the kicker and the leaper, are slight variants on each other, power-wise, and their various &#8220;knock prone&#8221; abilities synergize well. This is deliberate; kangaroo collectives are called &#8220;mobs&#8221;, and so these creatures are designed to be used in groups, so that as soon as one has knocked an enemy prone, the others can move in and attack, taking advantage of their extra damage.</p>
<p>The &#8220;common mutations&#8221; section was inspired in two different ways. First, I knew I wanted some kind of &#8220;freaky-ass tail&#8221; variant; my original idea was to add a <a href="https://en.wikipedia.org/wiki/Thagomizer">thagomizer</a>, but I decided a sting worked better (no reason a DM can&#8217;t change that, of course &#8212; Earth Delta is all about the mix-and-match). The other was based on some cool fossils of extinct, <em>carnivorous,</em> kangaroos. The mechanic is designed to reflect the idea of coarse, irregular, teeth ripping open gaping, bleeding, wounds, and the restriction for &#8220;bloodied targets only&#8221; is really more fluff than anything else, but it&#8217;s always nice to have a couple of surprises to pull out, to have monster abilities change, even a little, as the fight progresses.</p>
<p>Oh, yeah, the usual disclaimers apply &#8212; this is all &#8220;fresh off the manuscript&#8221;, barely edited, never mind playtested, yadda yadda yadda.</p>
<hr style="width: 100%;" width="100%" />
<h1>Kangaroos</h1>
<p>Kangaroos are group-oriented herbivores that have proven themselves to be quite effective survivors as suburban sprawl engulfed them. After the Cataclysm, they had to adapt to deal with all manner of new and changed predators. They&#8217;ve mutated less than many creatures, but have still become much more powerful and dangerous than they once were.</p>
<p>The most common type of mutant kangaroo is known, simply, as the kangaruin. There are several variants and subspecies, and a typical mob will hold individuals of several types, all of which can interbreed freely. Kangaruins strongly resemble slightly larger, slightly rougher and more scraggly versions of their ancestors, with one interesting exception &#8212; their arms have shriveled to near-useless stubs.</p>
<div>
<h2>Kangaruin Leaper</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="372"><strong>Kangaruin Leaper</strong></td>
<td valign="top" width="348">
<p align="right"><strong>Level 16 Skirmisher</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372">Medium natural beast</td>
<td valign="top" width="348">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="372"><strong>HP </strong>154<strong>; Bloodied </strong>77</p>
<p><strong>AC </strong>29; <strong>Fortitude </strong>28; <strong>Reflex </strong>30; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Jump 6</td>
<td valign="top" width="348">
<p align="right"><strong>Initiative</strong> +17</p>
<p align="right"><strong>Perception </strong>+12</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Jumper</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">Kangaruins can clear obstacles up to 3 squares high as part of their move action if they jump.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin leaper has a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Kickback • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11 damage, and the kangaruin leaper can choose to either shift 2 squares away from the target, or knock the target prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Bouncing Kick • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC; As part of this action, the kangaruin leaper may jump, perform the attack, and jump again, so long as the total distance jumped does not exceed its speed. (So jump 2 squares, kick, jump 4 squares, for example.) The kangaruin does not provoke opportunity attacks from the target of the kick, whether it hits or now.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d8 + 11.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Out Of The Way • Recharge</strong> 5 6</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>An enemy charges the kangaruin leaper and makes a melee attack. This power triggers after the attack roll is made.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Interrupt): </em>The kangaruin gains +4 to all defenses against the source of the triggering attack. If the attack misses, the kangaruin and the attacker swap places, and the attacker falls prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>20 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>24 (+15)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>18 (+12)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>18 (+12)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
</tr>
<tr>
<td width="123"></td>
<td width="123"></td>
<td width="127"></td>
<td width="348"></td>
</tr>
</tbody>
</table>
<p>The leaper&#8217;s mutations include dozens of small changes to muscle fiber, bone structure, and neural speed, making it fantastically agile and responsive, easily battering down enemies and then kicking them to bloody pulp.</p>
<div>
<h2>Kangaruin Kicker</h2>
</div>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="3" valign="top" width="360"><strong>Kangaruin Kicker</strong></td>
<td valign="top" width="360">
<p align="right"><strong>Level 16 Brute</strong></p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360">Medium natural beast</td>
<td valign="top" width="360">
<p align="right">XP 1,400</p>
</td>
</tr>
<tr>
<td colspan="3" valign="top" width="360"><strong>HP </strong>194<strong>; Bloodied </strong>97</p>
<p><strong>AC </strong>28; <strong>Fortitude </strong>30; <strong>Reflex </strong>27; <strong>Will </strong>27</p>
<p><strong>Speed </strong>6, Lump 4</td>
<td valign="top" width="360">
<p align="right"><strong>Initiative</strong> +12</p>
<p align="right"><strong>Perception </strong>+10</p>
<p align="right">Low-Light Vision</p>
</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Traits</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Hop On Top</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin does +2d6 damage against prone targets.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Tie Me Kangaroo Down</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">The kangaruin kicker has a +4 bonus to Athletics checks to escape being grappled, and a +2 bonus on saves to end any immobilized, slowed, or restrained condition.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Standard Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">m <strong>Hard Kick • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>4d8 + 14 damage, and the target is knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">c <strong>Tail Swipe • Encounter</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Attack: </em>Close Burst 3 (All enemies in burst); +19 vs. Reflex</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Hit: </em>3d10 + 10 damage, and the targets are knocked prone.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Triggered Actions</strong><strong></strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720">M <strong>Frantic Attack • At-Will</strong></td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Trigger: </em>The kangaruin kicker is bloodied.</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><em>Effect (Immediate Reaction): </em>The kangaruin kicker makes a hard kick attack at all adjacent enemies, at a -2 to hit, but +5 to damage. .</td>
</tr>
<tr>
<td colspan="4" valign="top" width="720"><strong>Skills </strong>Athletics +18</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Str </strong>21 (+13)</td>
<td valign="top" width="123"><strong>Dex </strong>18 (+12)</td>
<td colspan="2" valign="top" width="475"><strong>Wis </strong>15 (+10)</td>
</tr>
<tr>
<td valign="top" width="123"><strong>Con </strong>24 (+15)</td>
<td valign="top" width="123"><strong>Int </strong>2 (+4)</td>
<td colspan="2" valign="top" width="475"><strong>Cha </strong>15 (+10)</td>
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<td colspan="4" valign="top" width="720"><strong>Alignment </strong>unaligned<strong>     Languages </strong>—</td>
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<p>Kickers are larger, tougher, and slightly slower members of kangaruin packs. They are even more difficult to restrain than their leaper cousins, and somewhat prone to panic if seriously injured. Typically, a kicker will start attacking an enemy, then, once it&#8217;s been battered to the ground, leapers will&#8230; erm&#8230; leap in, and finish it off.</p>
<p><em>Common Mutations</em></p>
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<td valign="top" width="720">M <strong>Scorpion Sting</strong> (poison)<strong> • Encounter</strong></td>
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<td valign="top" width="720"><em>Attack: </em>+19 vs. Fortitude</td>
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<td valign="top" width="720"><em>Hit: </em>6d6 + 3 poison damage, and the target is slowed (save ends).</td>
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<td valign="top" width="720"><em>First Failed Saving Throw: </em>Target falls prone (save ends).</td>
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<p>The kangaruin&#8217;s tail ends with a large stinger, capable of injecting a poison that causes dizziness in addition to searing pain.</p>
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<td valign="top" width="720">m <strong>I Ate A Dingoes Baby • At-Will</strong></td>
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<td valign="top" width="720"><em>Requirements: </em>Bloodied creatures only.</td>
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<td valign="top" width="720"><em>Attack: </em>+21 vs. AC</td>
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<td valign="top" width="720"><em>Hit: </em>3d8 + 5 and ongoing 5 damage (save ends). If injured again by this power before saving, the ongoing damage increases to 10.</td>
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<p>The kangaruin has developed sharp, jagged, nasty teeth. It will not use them in combat against an enemy unless that enemy is badly injured, then a bloodlust overwhelms it and it attacks. It likes to bite at the same place again and again, tearing the wound open.
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