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	<title>Comments on: D&amp;D 5e: Hit Points</title>
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	<link>http://mrlizard.com/dungeons-and-dragons/dd-5e-hit-points/</link>
	<description>Old School Attitude... Modern Rules</description>
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		<title>By: Victor Von Dave</title>
		<link>http://mrlizard.com/dungeons-and-dragons/dd-5e-hit-points/#comment-619</link>
		<dc:creator>Victor Von Dave</dc:creator>
		<pubDate>Fri, 25 May 2012 08:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://mrlizard.com/?p=1114#comment-619</guid>
		<description><![CDATA[My group has also brought the bloodied condition from 4e into our Pathfinder game.  Like you it has no mechanical effect - its just such a good descriptive term (and I no longer have to answer &#039;how does he look?&quot; after every single attack).]]></description>
		<content:encoded><![CDATA[<p>My group has also brought the bloodied condition from 4e into our Pathfinder game.  Like you it has no mechanical effect &#8211; its just such a good descriptive term (and I no longer have to answer &#8216;how does he look?&#8221; after every single attack).</p>
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		<title>By: Philo Pharynx</title>
		<link>http://mrlizard.com/dungeons-and-dragons/dd-5e-hit-points/#comment-614</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Tue, 22 May 2012 16:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://mrlizard.com/?p=1114#comment-614</guid>
		<description><![CDATA[In 4e you can get by without a healer, but the assumption is that most parties have one.  Those who don&#039;t have a bit more challenge.  I think that&#039;s going to be the assumption for 5e.   Also, there&#039;s another layer that can affect this.  If you don&#039;t have a healer, but you have healing potions and wands on top of natural healing then you&#039;re in a grey area.  Likewise having a cleric and using this natural healing rule will play differently to having a cleric without natural healing.

As for the &quot;hit die&quot; concept, I see this as a good way to model the warlord as a healer.  Since he&#039;s not doing anything magical, I see him as allowing people to use their natural resources better.   Perhaps he gives a bonus or a bigger die type or just using hit dice during combat.  He won&#039;t be as good of a healer as a cleric, but he&#039;ll have other abilities to balance this.  Likewise, I see some themes giving a bonus to healing.  

As for the modules affecting adventures, I think there will be a standard set of modules for organized play and this will be the baseline most modules will be written around.  If enough grognards jump on the 5e bandwagon (which I doubt), then there will probably also be a set of &quot;old school standard options&quot; emerge as well.     Sadly, this will probably lead to &quot;civil edition war&quot; as people argue the merits of different combinations.

And bloodied is bloody useful.  It&#039;s even easy to import into games that have different kinds of health levels.]]></description>
		<content:encoded><![CDATA[<p>In 4e you can get by without a healer, but the assumption is that most parties have one.  Those who don&#8217;t have a bit more challenge.  I think that&#8217;s going to be the assumption for 5e.   Also, there&#8217;s another layer that can affect this.  If you don&#8217;t have a healer, but you have healing potions and wands on top of natural healing then you&#8217;re in a grey area.  Likewise having a cleric and using this natural healing rule will play differently to having a cleric without natural healing.</p>
<p>As for the &#8220;hit die&#8221; concept, I see this as a good way to model the warlord as a healer.  Since he&#8217;s not doing anything magical, I see him as allowing people to use their natural resources better.   Perhaps he gives a bonus or a bigger die type or just using hit dice during combat.  He won&#8217;t be as good of a healer as a cleric, but he&#8217;ll have other abilities to balance this.  Likewise, I see some themes giving a bonus to healing.  </p>
<p>As for the modules affecting adventures, I think there will be a standard set of modules for organized play and this will be the baseline most modules will be written around.  If enough grognards jump on the 5e bandwagon (which I doubt), then there will probably also be a set of &#8220;old school standard options&#8221; emerge as well.     Sadly, this will probably lead to &#8220;civil edition war&#8221; as people argue the merits of different combinations.</p>
<p>And bloodied is bloody useful.  It&#8217;s even easy to import into games that have different kinds of health levels.</p>
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