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	<title>Comments for Lizard&#039;s Gaming and Geekery Site</title>
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	<link>http://mrlizard.com</link>
	<description>Old School Attitude... Modern Rules</description>
	<lastBuildDate>Sun, 19 Feb 2012 01:30:48 +0000</lastBuildDate>
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		<title>Comment on Grammar For Gamers by Riqii</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-441</link>
		<dc:creator>Riqii</dc:creator>
		<pubDate>Sun, 19 Feb 2012 01:30:48 +0000</pubDate>
		<guid isPermaLink="false">#comment-441</guid>
		<description>quick note : &#039;whinging&#039; win-jing (roughly) used in both britain and Australia :D

I must admit my use of the language isn&#039;t always perfect, but (as we all seem to agree) some improper grammatical use really can drive you insane.
&#039;for all intents and purposes&#039; and &#039;couldn&#039;t care less&#039; seem to be two things idiots the world over can&#039;t seem to comprehend - even though the crap they spout instead makes absolutely no sense what so ever.</description>
		<content:encoded><![CDATA[<p>quick note : &#8216;whinging&#8217; win-jing (roughly) used in both britain and Australia <img src='http://mrlizard.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I must admit my use of the language isn&#8217;t always perfect, but (as we all seem to agree) some improper grammatical use really can drive you insane.<br />
&#8216;for all intents and purposes&#8217; and &#8216;couldn&#8217;t care less&#8217; seem to be two things idiots the world over can&#8217;t seem to comprehend &#8211; even though the crap they spout instead makes absolutely no sense what so ever.</p>
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		<title>Comment on Grammar For Gamers by Patrick</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-440</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 17 Feb 2012 18:57:17 +0000</pubDate>
		<guid isPermaLink="false">#comment-440</guid>
		<description>Perfect!</description>
		<content:encoded><![CDATA[<p>Perfect!</p>
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		<title>Comment on Grammar For Gamers by Lizard</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-439</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Fri, 17 Feb 2012 18:45:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-439</guid>
		<description>On the issue of then and than... I find it hard to &lt;a href=&quot;https://imgur.com/DvgYj&quot; rel=&quot;nofollow&quot;&gt;think of a better example than this&lt;/a&gt;.
</description>
		<content:encoded><![CDATA[<p>On the issue of then and than&#8230; I find it hard to <a href="https://imgur.com/DvgYj" rel="nofollow">think of a better example than this</a>.</p>
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		<title>Comment on Grammar For Gamers by Lizard</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-438</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Fri, 17 Feb 2012 18:40:33 +0000</pubDate>
		<guid isPermaLink="false">#comment-438</guid>
		<description>I need to add that in my copious free time.

Another one that drives me nuts is &quot;for all intensive purposes&quot;. Augh! I&#039;ve seen allegedly professional writers use that... which also makes me wonder who&#039;s editing them. Writers need editors just as programmers need QA testers -- no matter how good you are, you won&#039;t catch your own mistakes nearly as well as someone else will.</description>
		<content:encoded><![CDATA[<p>I need to add that in my copious free time.</p>
<p>Another one that drives me nuts is &#8220;for all intensive purposes&#8221;. Augh! I&#8217;ve seen allegedly professional writers use that&#8230; which also makes me wonder who&#8217;s editing them. Writers need editors just as programmers need QA testers &#8212; no matter how good you are, you won&#8217;t catch your own mistakes nearly as well as someone else will.</p>
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		<title>Comment on Grammar For Gamers by Patrick</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-437</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 17 Feb 2012 18:33:30 +0000</pubDate>
		<guid isPermaLink="false">#comment-437</guid>
		<description>As a long time rogue player, thank you for the clarification.  It&#039;s especially bothersome when a rogue player spells the class as rouge =\

Then and than ... aggro and argo.

Just a couple more for your perusal.  Likewise I find it&#039;s more a case of lazy writers than ESL folks abusing the &quot;text talk&quot; crappola.</description>
		<content:encoded><![CDATA[<p>As a long time rogue player, thank you for the clarification.  It&#8217;s especially bothersome when a rogue player spells the class as rouge =\</p>
<p>Then and than &#8230; aggro and argo.</p>
<p>Just a couple more for your perusal.  Likewise I find it&#8217;s more a case of lazy writers than ESL folks abusing the &#8220;text talk&#8221; crappola.</p>
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		<title>Comment on Grammar For Gamers by Hieronymous</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-436</link>
		<dc:creator>Hieronymous</dc:creator>
		<pubDate>Fri, 17 Feb 2012 18:15:54 +0000</pubDate>
		<guid isPermaLink="false">#comment-436</guid>
		<description>Even as a non-native English speaker, bad grammar just drives me crazy. One of the things that I find particularly disturbing is the use of &#039;of&#039; instead of &#039;have&#039;, or its contraction, as in &quot;I would of done better in school if I&#039;d known my intelligence would be measured by my grammar.&quot;</description>
		<content:encoded><![CDATA[<p>Even as a non-native English speaker, bad grammar just drives me crazy. One of the things that I find particularly disturbing is the use of &#8216;of&#8217; instead of &#8216;have&#8217;, or its contraction, as in &#8220;I would of done better in school if I&#8217;d known my intelligence would be measured by my grammar.&#8221;</p>
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		<title>Comment on Grammar For Gamers by Lizard</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-435</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Thu, 16 Feb 2012 18:25:28 +0000</pubDate>
		<guid isPermaLink="false">#comment-435</guid>
		<description>Good catch! It has been corrected.</description>
		<content:encoded><![CDATA[<p>Good catch! It has been corrected.</p>
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		<title>Comment on Grammar For Gamers by Bryan Wilson</title>
		<link>http://mrlizard.com/rants/grammar-for-gamers/#comment-434</link>
		<dc:creator>Bryan Wilson</dc:creator>
		<pubDate>Thu, 16 Feb 2012 18:23:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-434</guid>
		<description>Good post, I enjoyed the read.

In this sentance, &quot;You do not use it show plurals!&quot;.

I think you missed a word.

- Lunchbox</description>
		<content:encoded><![CDATA[<p>Good post, I enjoyed the read.</p>
<p>In this sentance, &#8220;You do not use it show plurals!&#8221;.</p>
<p>I think you missed a word.</p>
<p>- Lunchbox</p>
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		<title>Comment on Why Haven&#8217;t They Fixed This Bug? by dcgregorya</title>
		<link>http://mrlizard.com/rants/why-havent-they-fixed-this-bug/#comment-433</link>
		<dc:creator>dcgregorya</dc:creator>
		<pubDate>Thu, 16 Feb 2012 07:01:35 +0000</pubDate>
		<guid isPermaLink="false">#comment-433</guid>
		<description>No, for the most part this is what you would call people who understand software development talking about software development.

Lizard aptly points out how litigious people tend to be and how real world software development doesn&#039;t leave a lot of power in any individual&#039;s hands.  It&#039;s a machine and it is that way because of the massive quantities of money and content involved.</description>
		<content:encoded><![CDATA[<p>No, for the most part this is what you would call people who understand software development talking about software development.</p>
<p>Lizard aptly points out how litigious people tend to be and how real world software development doesn&#8217;t leave a lot of power in any individual&#8217;s hands.  It&#8217;s a machine and it is that way because of the massive quantities of money and content involved.</p>
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		<title>Comment on Why Haven&#8217;t They Fixed This Bug? by dcgregorya</title>
		<link>http://mrlizard.com/rants/why-havent-they-fixed-this-bug/#comment-432</link>
		<dc:creator>dcgregorya</dc:creator>
		<pubDate>Thu, 16 Feb 2012 06:50:33 +0000</pubDate>
		<guid isPermaLink="false">#comment-432</guid>
		<description>Defect count increases with cost, not decreases.  If they spent half a billion instead of a quarter billion they&#039;d have more issues not less.

Generally, as with most software development, you have engineers/scientists who build the actual product and business people who market, finance and sell it.

The former wants perfection and the latter needs things to ship on a schedule.

It is what it is and you can mash your head against the wall but that&#039;s how it works.  If you had to go through formal user acceptance tests with an expected negligable defect rate these games would either become irrelevent or bankrupt long before release.</description>
		<content:encoded><![CDATA[<p>Defect count increases with cost, not decreases.  If they spent half a billion instead of a quarter billion they&#8217;d have more issues not less.</p>
<p>Generally, as with most software development, you have engineers/scientists who build the actual product and business people who market, finance and sell it.</p>
<p>The former wants perfection and the latter needs things to ship on a schedule.</p>
<p>It is what it is and you can mash your head against the wall but that&#8217;s how it works.  If you had to go through formal user acceptance tests with an expected negligable defect rate these games would either become irrelevent or bankrupt long before release.</p>
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