Category Archives: Rules And Variants

Rules and variants. From brief bits (filed as Breakfast Crunch) to much larger systems.

Acid Sands

Acid Sands Yes, it’s actual content! A hazard for Earth Delta. (I told you it’s not dead, just pining for the fjords.) Acid Sands There are many places in Earth Delta where caustic chemical wastes and industrial metamaterials have combined … Continue reading

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Pyreflies

Pyreflies More Earth Delta Critters Slowly, painfully, Earth Delta inches towards the revised goal of being complete for levels 1-20, as I fill out the last of the level 16 monsters and plod on towards level 17! I will be … Continue reading

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Stellar Warriors Update

Stellar Warriors Update I’ve mentioned, several times, my desire to an over-the-top sci-fi game inspired by late 70s/early 80s tropes in both game design and science fiction (and by “science fiction”, I mean, the pulp space opera, movies, and TV … Continue reading

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And STAY Dead!

And STAY Dead! Assassination In A World Of Magic The RPGBloggers carnival this month is about assassins, everyone’s favorite black-cloaked n’er-do-wells. My contribution is this collection of items and rituals designed to aid in killing people (and, ideally, not getting … Continue reading

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An Utterly Random Thought On 4e Combat

So I’m over on WOTC’s site, where their advice on making 4e combat take less time is to not do any of the things that 4e combat is designed around, such as using interesting terrain, or giving monsters cool powers. … Continue reading

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Traps & Trapmaking

It’s A Trap! (A Work In Progress)  This is still being developed; there’s some editing I need to do on things like costs, damage values, and scavenging; honestly, it’s still in a semi-rough note stage. However, due to various time constraints, … Continue reading

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Disease

Ah, disease. One of the hallmarks of the medieval world, and, in a fantasy world, you can have all sorts of nasty plagues and poxes. This article contains an assortment of (I hope) imaginative and interesting infections with which to … Continue reading

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Two New Mutations

Like I said, Earth Delta is resting, not dead. But it stirs in its sleep to bring you two new mutations for the Hands slot. Drag in your foes with Grappling Tendrils, or burrow like a mole with Digging Claws! … Continue reading

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The Marketplace Of The Macabre

See, there was this old Dragon article called “Bazaar of the Bizarre”, so… Yeah. Anyway… Magic has become too darn functional lately. By this I mean, magic items are carefully designed to provide bonuses in adventuring situations, and that’s pretty … Continue reading

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Otters And Barnakills

Still learning to juggle new job and old responsibilities, so updates here are even less regular than usual, and they’re[1] usually less regular than a ninety year old man with an all beef-and-cheese diet! Ha! As you can see, though, … Continue reading

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