Category Archives: Arduin

The Runes Of Doom, Part XIII

Demons And Nobles And Maybe Highwaymen, If I Get To Them Actually, Everything. I Get To Everything. It’s Over. This Is The End… Frak. How Did That Happen? I Mean, I Don’t Finish Things. I Don’t. That’s Like, My Thing. … Continue reading

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The Runes Of Doom, Part XII

Demons & Demons & Demons & More Demons How People Ever Got The Idea Roleplaying Was Satanic, I Dunno Of course, the only people who could believe RPGs were full of authentic demonology (which is kind of like “working homeopathy”) … Continue reading

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The Runes Of Doom, Part XI

True Elementals (Don’t Settle For Imitations!) Also: New Demons Both Lesser And “Greater”, Or “Name”, Demons With Some Pretentiousness (I Wasted A Bunch Of Time Experimenting With Something Different From the “Descending Asides In Shrinking Headers” Thing, But None Of … Continue reading

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The Runes Of Doom, Part X

Here! Are! Your! Dragons! Also: Got 99 Problems And a Drich Is 98 Of Them Continuing the walkthrough of the original Arduin Trilogy. Prior bits are here, and you might also enjoy this. Today, more monsters. As always, if you … Continue reading

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The Runes Of Doom, Part IX

We Can Worship Like The Druids Running Naked Through The Wuids Drinking Strange Fermented Fluids And Also Cover Hell Spirals And Technos And Whatever Else I Get To (Which Turns Out To Be New Monsters) Hey, I actually got comments … Continue reading

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The Runes Of Doom, Part VIII

More New Magic Spells! Or: “How To Recognize Kill Trees People From Quite A Long Way Away” With A Digression To The Earliest Days Of The MMORPG And The Mystery Of The Aphpodesiac We’re back, with another round of new … Continue reading

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The Runes Of Doom, Part VII

New Magic Spells! Come For Aphrodisiac Aura! Stay For… Hang On, There Might Be A Better Way To Phrase That Nah. Not Really. OK! It’s been five weeks or so, but I finally have things back on some kind of … Continue reading

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The Runes Of Doom, Part VI

Rules & Revisions Lasers & Lightning Guns Staffs & Saddlebags Last week Two weeks ago, I mildly chided Dave Hargrave for having a few pages containing but a single chart or table, surrounded by a vast sea of emptiness. Across … Continue reading

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The Runes Of Doom, Part V

The Runes Of Doom, Part V Rules & Resurrection With race and class out of the way, we can now move into the self-actualization of gender identity through an intersectual lens. Or, we could discuss rules for coming back from … Continue reading

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The Runes Of Doom, Part IV

The Runes Of Doom, Part IV Deodanths, Saurigs, and Phraints Takei (You See What I Did There…) Last week, I noted that much of the material was a rehash of existing classes for “most other roleplaying games”, part of Dave … Continue reading

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