Monthly Archives: January 2016

The Runes Of Doom, Part VI

Rules & Revisions Lasers & Lightning Guns Staffs & Saddlebags Last week Two weeks ago, I mildly chided Dave Hargrave for having a few pages containing but a single chart or table, surrounded by a vast sea of emptiness. Across … Continue reading

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The Runes Of Doom, Part V

The Runes Of Doom, Part V Rules & Resurrection With race and class out of the way, we can now move into the self-actualization of gender identity through an intersectual lens. Or, we could discuss rules for coming back from … Continue reading

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The Runes Of Doom, Part IV

The Runes Of Doom, Part IV Deodanths, Saurigs, and Phraints Takei (You See What I Did There…) Last week, I noted that much of the material was a rehash of existing classes for “most other roleplaying games”, part of Dave … Continue reading

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The Runes Of Doom, Part III

The Runes Of Doom, Part III Class And Race In Arduin The Culture of Post-Capitalist Hegemony Opens a Space for the Historicization of the Gendered Body. I Got That From A Random Academic Sentence Generator Here we are at Part … Continue reading

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