Monthly Archives: September 2011

And STAY Dead!

And STAY Dead! Assassination In A World Of Magic The RPGBloggers carnival this month is about assassins, everyone’s favorite black-cloaked n’er-do-wells. My contribution is this collection of items and rituals designed to aid in killing people (and, ideally, not getting … Continue reading

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Pathfinder and 3.5, Rules And Variants | Tagged , , , , , , , , | 2 Comments

More Merry Mutant Mayhem

More Mutants! Sadly, this has nothing to do with the X-Men, but everything to do with Earth Delta, Lizard’s still-ongoing attempt at Gamma World style adventuring for D&D Fourth Edition. As with prior articles, this is a “work in progress” … Continue reading

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An Utterly Random Thought On 4e Combat

So I’m over on WOTC’s site, where their advice on making 4e combat take less time is to not do any of the things that 4e combat is designed around, such as using interesting terrain, or giving monsters cool powers. … Continue reading

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Rules And Variants | 4 Comments

Mad Monkeys (4e)

I’ve been on record many times for performing experiments into things man was not meant to know, graverobbing, violations of the Federal Anti-Moreau Act Of 1906, and inquiries into forbidden knowledge, and I… oh, wait. That’s for an article on, … Continue reading

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Snakes… Why’d It Have To Be Snakes…

…because snakes are cool, that’s why! Duh! Only sharks are cooler… hm…. snakeshark! Oh, yeah, that’s going in there… Anyway, here’s a bit more of work-in-progress for Earth Delta, namely, snakevines! I like concepts that lend themselves to easy expansion, … Continue reading

Posted in Dungeons & Dragons, Dungeons & Dragons Fourth Edition, Earth Delta, Monsters | Tagged , , , , , | Leave a comment