Earth Delta Alpha 1.4
Let’s see, this is the Alpha 1.4 of Earth Delta which is my spin on Gamma World, soon to be followed by the Beta, which will feature Omega-class robots and more Psi powers… is there any way I can work more Greek letters into this? "Kappa" gets almost no respect. Neither does "Omicron". But I digress. (Big shock there.)
Anyway, here is what I hope will be the final Alpha of Earth Delta, to be followed by the first of probably many betas. Two things wall off "alpha" from "beta". First, feature and mechanical solidity. Once I declare beta, there will likely be no major mechanical changes — I won’t alter the core mechanics of classes or how mutations work or the like, though plenty of values will be tweaked and changed. Second, there will be enough "stuff" in place to run an actual game from level 1 to 10… not as full, rich, or robust as a "release version", but enough so that each category of items has several viable choices — that means human gifts, tech items, mutations, consumables, and all the rest will have more than 1 or 2 placeholder items. At the point I declare this to be in beta, there’s no excuse for wholly missing subsections of the rules. (This does not include sections I’ve already decided are "non core" — for example, PC Robots may or may not be in beta, but they’re not a requirement. On the other hand, you’d better be able to use the races I’ve declared "complete’ to generate a range of reasonable, balanced, characters.
How long from Alpha to Beta? Not sure. My very loose goal, right now, is the end of May. Depending on how things go, there might be an "Alpha 1.5" between here and there, as I like to keep the site active to remind people this project is still alive, but I will do that primarily if there’s been another major shift in mechanics, not just if I’ve added 15 more monsters and 20 more tech items.
What’s in this new version? You can read on, or you can just follow this link to jump to the PDF.
As always, in case you got here by accident, the explanation: Earth Delta is Lizard’s take on "Mutants And Mayhem" roleplaying, ala classic Gamma World, with rules based on the Fourth Edition of Dungeons & Dragons.