Earth Delta Developer Diary 3/25/2010
Fairly short today, at least, I hope it will be… I’ve found once I start writing, sometimes, I don’t stop, at least partially due to the wonders of Adderall… which is not a complaint. The amount of work I’ve done in the past ten months or so, compared to the past several years, is astounding. Go drugs! Anyway, I’ve been working on the Scholar, and some other stuff…
Earth Delta Design Diary, 3/23
It occurred to me that if almost all of my "game design" time is being taken up with writing Earth Delta, and that means "updates" to this site come only in the form of a new PDF every 2-3 weeks or so, that this site is in danger of being as contentless as 99% of the other sites on the net, which updated twice in 2001 and once in 2004 with a promise to "update more often". I’ve also come to understand that design blogs are somewhat popular, as apparently fans of sausage like to see it made.
For those tuning in late, Lizard is working on a game called Earth Delta, which is a "mutants and mayhem" roleplaying game using the rules of Fourth Edition Dungeons & Dragons. It is very clearly inspired by Gamma World, and by the things that inspired Gamma World, but I am hoping that, over time, it will not be seen as a… what’s the reverse of a retro clone? A "future clone"? and more a thing of its own.
Read on for Great And Glorious Insights into the mind of the Designer at work! (That was sarcasm, not egotism. In case you were wondering.)
Earth Delta 1.3
Yup, still working on this — at 75,000 words, it’s 50% larger than the previous version and over twice as long as the original. It’s starting to look like a game!
Read on for the highlights of the update!
Presenting a new racial paragon path for Fourth Edition Dungeons & Dragons.
One of the nifty things about Earth Delta is that, having established maximum compatability as a design goal, a lot of the material I’m creating is usable in bog-standard 4e games, no flying grizzly bears required. For example, I just finished my first attempt at a Racial Paragon Path. Change two or three sentences of fluff text, and this class is fine for any fantasy game. So, in the interests of making sure there’s content on this site while I obsess over Earth Delta in all my free minutes, here it is! Read more!